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Spells:
Flash
Smite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
Runes, Advantage to have them, Disadvantage to not. Get runes if you plan to jungle. Im gonna go through the runes that i have in this guide and why i picked them.
- Greater Seal of Resilience
Flat armor rune that gives you more sustainability in the jungel and early ganks, not really much to say about them.
- Greater Glyph of Shielding
Magic resist per level glyphs that give you 1.35 Magic resist per level if you have 9 of them
at level 18 its 24.3 magic resist. This bonus may not seem like much on the early levels but it gives you a slightly better sustainability against casters on early levels and "free" magic resist on the later levels.
- Greater Mark of Desolation
14.94 Armor penetration is just great for jungling and ganking in the early games and helps you melt tanks late game.
- Greater Quintessence of Fortitude
Great choise for jungling and even for laning, The hp you get may not seem like much but it gives you advantage in the early jungling and ganking part of the game.
- Greater Seal of Resilience
Flat armor rune that gives you more sustainability in the jungel and early ganks, not really much to say about them.
- Greater Glyph of Shielding
Magic resist per level glyphs that give you 1.35 Magic resist per level if you have 9 of them
at level 18 its 24.3 magic resist. This bonus may not seem like much on the early levels but it gives you a slightly better sustainability against casters on early levels and "free" magic resist on the later levels.
- Greater Mark of Desolation
14.94 Armor penetration is just great for jungling and ganking in the early games and helps you melt tanks late game.
- Greater Quintessence of Fortitude
Great choise for jungling and even for laning, The hp you get may not seem like much but it gives you advantage in the early jungling and ganking part of the game.
My masteries are 21/0/9
Here im gonna give you an introduction to the few core masteries from my build.
- Archaic Knowledge
15 Magic Penetration, Your ultimate does magic damage and we dont want to waste it.
- Sunder
6 Armor Penetration, This does help you with jungling and early ganks and a slight improvement for late game to melt high armor tanks down suchs as rammus.
- Plentiful Bounty
5 Seconds of from your smite cooldown and 5 bonus money when you use it. The money is just bonus for the cooldown reducion of 5 seconds, i guess you could replace it, but its nice to have smite up earlier.
- Awareness
More Experience from jungle mobs and covering a lane? Does this even need to be explained.
- Utility Master
More duration to your buffs for your golem buff, lizard boff and baron for later on.
This is just great for junglers and i dont see a reason why you would leave it out from your build.
Here im gonna give you an introduction to the few core masteries from my build.
- Archaic Knowledge
15 Magic Penetration, Your ultimate does magic damage and we dont want to waste it.
- Sunder
6 Armor Penetration, This does help you with jungling and early ganks and a slight improvement for late game to melt high armor tanks down suchs as rammus.
- Plentiful Bounty
5 Seconds of from your smite cooldown and 5 bonus money when you use it. The money is just bonus for the cooldown reducion of 5 seconds, i guess you could replace it, but its nice to have smite up earlier.
- Awareness
More Experience from jungle mobs and covering a lane? Does this even need to be explained.
- Utility Master
More duration to your buffs for your golem buff, lizard boff and baron for later on.
This is just great for junglers and i dont see a reason why you would leave it out from your build.
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