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Warwick Build Guide by horna212

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author horna212

Warwick (Jungle) - Alternative build

horna212 Last updated on October 20, 2011
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Ability Sequence

2
3
7
8
9
Ability Key Q
1
4
10
12
13
Ability Key W
5
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
4/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Table of Contents
Guide Top

Introduction

Warwick in jungle? why not. This guide is about to introduce you to another way of playing warwick that puts more value to his normal attacks and Q-spell. Some guides just focus on getting the ulti to do as much damage as possible, but what is gonna happen after you finished your ulti? This is not the case with all guides but it is on some guides, my guide just gives you you another perspective on the jungling wolf.


Guide Top

Runes

Runes, Advantage to have them, Disadvantage to not. Get runes if you plan to jungle. Im gonna go through the runes that i have in this guide and why i picked them.
- Greater Seal of Resilience

Flat armor rune that gives you more sustainability in the jungel and early ganks, not really much to say about them.

- Greater Glyph of Shielding

Magic resist per level glyphs that give you 1.35 Magic resist per level if you have 9 of them
at level 18 its 24.3 magic resist. This bonus may not seem like much on the early levels but it gives you a slightly better sustainability against casters on early levels and "free" magic resist on the later levels.

- Greater Mark of Desolation

14.94 Armor penetration is just great for jungling and ganking in the early games and helps you melt tanks late game.

- Greater Quintessence of Fortitude

Great choise for jungling and even for laning, The hp you get may not seem like much but it gives you advantage in the early jungling and ganking part of the game.


Guide Top

Masteries

My masteries are 21/0/9

Here im gonna give you an introduction to the few core masteries from my build.
- Archaic Knowledge

15 Magic Penetration, Your ultimate does magic damage and we dont want to waste it.

- Sunder

6 Armor Penetration, This does help you with jungling and early ganks and a slight improvement for late game to melt high armor tanks down suchs as rammus.

- Plentiful Bounty

5 Seconds of from your smite cooldown and 5 bonus money when you use it. The money is just bonus for the cooldown reducion of 5 seconds, i guess you could replace it, but its nice to have smite up earlier.

- Awareness

More Experience from jungle mobs and covering a lane? Does this even need to be explained.

- Utility Master

More duration to your buffs for your golem buff, lizard boff and baron for later on.
This is just great for junglers and i dont see a reason why you would leave it out from your build.