get
prime

Warwick Build Guide by DragonStriker987

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


11K
Views
0
Comments
0
Votes
League of Legends Build Guide Author DragonStriker987

Warwick Jungle Build

DragonStriker987 Last updated on January 19, 2012
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

2
3
5
9
10
Ability Key Q
1
4
8
12
13
15
Ability Key W
7
14
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 20

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 1

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Warwick Jungling Build

Hey guys this is my Warwick Jungling Guide. It's still pretty new because I'm still working on it. Hope you guys find it helpful.


Guide Top

Summoner Spells

The spells that I choose for Warwick are normally Flash and Smite.

Smite is a great tool for Warwick as a jungler because it will help clear out neutral monsters a whole lot quicker. You won't really need it once you're higher level in-game, unless you're soloing dragon.

I take Flash mostly because it is an escape spell, since Warwick can chase down enemies below 50% health, and because Flash can get you out of there if you are ganked while jungling.

Ghost is just a bad choice. No need since you have your E passive.

Ignite is also a bad choice. You get them down on health, Ignite, then your teammate goes and steals the kill form you. So yeah. No Ignite.

Exhaust is a choice, but I don't recommend it.

Heal and Clarity. Don't even bother with these spells.


Guide Top

Runes

For runes I take Armor Penetration Marks, Armor Penetration Quintessences, Flat Magic Resist Seals, and Attack Speed Glyphs. Why did I take Magic resist? Warwick has a pretty low magic resist if you ask me, and now that dodge RUNES are getting removed, I'm taking the next best thing.(In my opinion) Armor Pen. Marks and Quintessences are required for easier kills, combined with The Black Cleaver's unique passive, after 3 basic attacks you will be practically dealing true damage to a non-tank champion. Attack Speed Glyphs help for, well I don't need to explain this part now, do I? (lol)


Guide Top

Sorry This is Incomplete

Sorry my guide is incomplete, I'm still working out the kinks here and there. More to come soon!