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Warwick Build Guide by Othangor

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Othangor

Warwick Jungle Guide (Updated)

Othangor Last updated on January 19, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
4
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Introduction

Since this is my first guide on MOBAFIRE I decided to make one on my preffered jungler (WarWick). WarWick offers a ton of utility to almost any team composition with the ability to shred through tanks with on-hit items and suppress those pesky squishies giving your team valuable time to focus in and take out the opposing teams damage. Aside from team fights, he is one of the fastest junglers around next to Udyr. In this guide I will take you through my default jungle path even though I never limit myself to a particular path.


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Runes

My rune page is pretty straight forward in that I use:

    3 Greater Quintessence of Desolation
    3 Greater Mark of Alacrity
    6 Greater Mark of Desolation
    9 Greater Seal of Resilience
    9 Greater Glyph of Shielding
These runes give me a good amount of survivability in jungle as well as that early Attack Speed to put my passive to better use. These runes also give me a faster jungle time to level 6 given the Attack Speed used in coordination with Hunter's Call.

Edit: Since the installation of the new jungle, I found that using 3 APS marks greatly increased my survivability in jungle with my passive and Hungering Strike. This still gives me plenty of survivability and even more so with the updated glyphs to per level magic resistance.


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Masteries

I use a 21-0-9 mastery page because I feel that on Warwick this set up gives me bonus Attack Speed early game and more damage to neutral monsters in the jungle for faster jungling times. Also, the bonus attack damage doesn't hurt in ganks either. The 9 points in the Utility tree focus on mana and hp regen, experience boosts, and longer buff duration to help you along the jungle a little faster.


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Items

I build Warwick as an offtankish dps role focusing on autoattacking and sticking to your opponents.

Berserker Greaves give you the early and cheap 25% Attack Speed bonus that makes your jungling even faster in coordination with Madred's Razors. Spirit Visage increases survivability not only in jungle but for ganks as well when going in against AP carries or melee dps. Your Hungering Strike and Eternal Thirst both work well with Spirit Visage. Madred's + Wit's End gives you both on hit effects for high hp pools and those squishies who haven't built any magic resistance. Frozen Mallet + Atma's Impaler allows you to stick to your oppenents while dishing out a little extra damage with some more survivability. The Atma's also gives you more damage from your spirit visage as well.

All of these items make a well-rounded jungler that can focus any Carry in the game in coordination with teamates, has great sustain in jungle, can push tower's with teamates with help from Hunter's call, and can also tear through champions such as Alistar, Singed, and Garen with their large HP pools.


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Skill Sequence

My skill sequence is made for sustainability in the jungle as well as chasing power with speed boost from Blood Scent. Hunter's Call is a skill I usually leave for last because its utility doesn't server me as well as Blood Scent in-game.

For a quick breakdown of 1-18 here is my sequence:

Q,W,Q,E,Q,R,Q,E,Q,E,R,E,E,W,W,R,W,W


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Summoner Spells

I take Smite+Flash for the offensive and defensive uses on both. Flash can get you kills or save you from dying. Smite can steal buffs from enemy junglers and other map objectives such as Baron Nashoor and Dragon. Jungling REQUIRES using smite. Controlling your buffs and map objectives is essential to any jungler's role.


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Pros / Cons

Pros

    Good survivability
    Counters both AP Carries and High Hp Pools
    Fast Jungler
    Easy ganks with good positioning
    Gives free hugs

Cons
    Vulnerable to CC when using Ultimate
    Weak Early Game
    Expensive with certain items


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Creeping / Jungling

I start at Blue Golem and go all the way to Mini Golems before running a gank. You should be at level 4 by the end of your path with both blue and red buff on. If you have time try to have your Support CV their jungle and if their jungler is not there go smite a wraith or kill their Mini Golems real fast to keep them underlevel and behind in gold.


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Team Work

Try coordinating focus and Ultimate timing in order to assure your team a kill or summoner spell being burned by the other team.


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Summary

Overall, this guide is meant as an all-rounder on WarWick with quick explanations on what to do with him and why I use him the way I do. You should always assess a game by situation before building any items to ensure that you provide the best utility and support to your lanes. Have fun and hope the guide helped some of you and gave ideas to those who are looking to expand their horizons.