Warwick Build Guide by nemjan09

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author nemjan09

WarWick King of Ganks

nemjan09 Last updated on April 15, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9

Strength of Spirit

Utility: 0

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Whut's up guys,this is Nemjan09 and I present you best guide for Warwick,Blood Hunter
Warwick has awesome passive that gives unable's him to do fast jungle and successful ganks,thats why i play him the most.I will try to explain why i take this runes,items,masteries,skills and summoner spells.I hope u like it :D.

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Skill Breakdown

Eternal Thirst, Warwicks passive deals additional magic damage(from 3 to 16 depends on lvl) and heals him for the same ammount.Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.

Hungering Strike,first Warwicks skill,when activated,Strikes an enemy for the higher value between the flat magic damage and a percentage of the target's maximum health, and heals Warwick for 80% of the damage dealt. Minions and monsters can only be dealt the flat magic damage.
Cost(mana):70 / 80 / 90 / 100 / 110
Cooldown(seconds):10 / 9 / 8 / 7 / 6
Flat Magic Damage:75 / 125 / 175 / 225 / 275 (+1.0 per ability power)

Hunters Call,second Warwicks skill,when activated, Warwick lets out a howl that inspires all nearby allied champions, increasing Warwick's attack speed and all affected friendly champions' attack speed by half of the amount for 10 seconds.
Cooldown(seconds): 24 / 22 / 20 / 18 / 16
Attack Speed Bonus: 40 / 50 / 60 / 70 / 80%

Blood Scent, Warwicks 3th skill,when toogled on, Warwick senses enemy champions under 50% life within a certain distance of him, revealing them until they heal, leave the area or Blood Scent is deactivated. While sensing an enemy, he gains extra movement speed.
Distance: 1,500 / 2,300 / 3,100 / 3,900 / 4,700
Movement Speed Bonus: 20 / 25 / 30 / 35 / 40%

Infinite Duress, Warwicks ultimate,when activated, Warwick lunges at an enemy champion, suppressing the target for 1.8 seconds and striking for magic damage five times in 0.334-second intervals. Warwick gains 30% life steal for the duration. Each of his strikes triggers on-hit effects and benefits from life steal and Eternal Thirst.
Cost(mana): 100 / 125 / 150
Cooldown(seconds): 90 / 80 / 70
Magic Damage Per Strike: 50 / 67 / 84 (+0.4 per bonus attack damage)
Total Magic Damage: 250 / 335 / 420 (+2.0 per bonus attack damage)

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Skill Sequence

I'am maxing both Hungering Strike and Hunters Call at the same time because of faster jungle raid and effectiveness of ganks. Blood Scent is important only on 3th lvl because of early gank and i max it last. Infinite Duress is very important for warwicks ganks.You can gank from brush with strong combo of first 2 skills and ulti.

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Summoner Spells

I take Ghost because,in 80% ganks enemies try to run away,and they successeed almost every time,I can catch them with ghost and help of teammates.Ghost can help you sometimes when you are jungling and enemy team tries to gank you,you can easly run away with ghost and some skills that you get with experience. Smite is best for junglers because it gives you faster jungle so you can gank as many times as you want and to be bigger lvl than enemy.It sometimes enables you to sometimes steal enemy blue or red buff.

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Greater Seal of Armor and Greater Glyph of Magic Resist gives you enough armor and magic resist first for jungle so you don't need to by Cloth Armor or Null Magic Mantle(i've seen it but its rare) on start and second for ganks if enemy turns to you and attack you.
Greater Mark of Desolation enables you to kill enemies that build armor and those who doesn't build armor u'll do more damage and kill them with ease.
Greater Quintessence of Health gives you durability during early jungle and early ganks.

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I first buy Vampiric Sceptre because it gives me nesecery life steal for jungle and later for Wriggles Lantern.

Then ufcourse Boots of Speed(I think I dont need to explain this).

After that I finish Wriggles Lantern for lots of life steal,armor,little attack damage.Its most common item for junglers because of unique passive that gives you 20 percent chance to deal bonus 425 magic damage to minions or pets(that includes jungle creaps).

I take Berseker's graves for necesery movment speed and 25 percent of attack speed.

Unussual item, Ionic Spark,I take it because of lots of attack speed(50 Percent!),little bit of health(250)and awsome unique passive:Every forth attack deals 110 magic damage up to 4 targets.It goes with Warwick because of his ulti(when he lunges to an enemy every 4th attack deal 110 more damage and it help in jungle for killin creaps).

Next item I buy is Phage :its good because it gives you little bit attack damage(18),hp(225) and unique passive gives you 25 percent chance to slow enemies unit movment speed by 30 percent for 2.5 second.

Next item is Frozen Mallet,it's great for junglers for ganks when they hit enemy they are slowed and you can kill them with ease.It gives you alot of hp(700),damage(20) and 100 percent chance of slowing enemies movment speed by 40 percent.

Then goes The Bloodthirster,its great even nerfed because of life steal,and lots attack damage(60 and can be incrased to 100).It makes you real assassin and unbeatable.

And last but not least Hextech Gunblade,gives you 40 attack damage,70 ability power,15 percent life steal,unique passive that gives you 20 percent of spell vamp and unique active that deals
300 magic damage and slows enemy unit for 50 percent for 3 seconds.Its good for ww because it gives him even more life steal and attack damage and it gives him 70 ap and 20 percent life steal making his 1st(and other but mostly 1st)skill even better.

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Mastery Trees

I focus in offense to attack damage,armor penetration,attack speed,magic penetration and dealing
more damage to minions.
My defense tree is focused on armor little bit of magic resist,reducing damage of minions,returning damage to minions and granting me 10 gold when ever I use smite.

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I start at blue golems that gives me buff that restores mana and reduces cooldown,next I go to wolves ,then wraiths,then red buff golems gives you damage per second:when you hit enemy unit it deals more damage and deals magic damage for couple of seconds.Next I go to golems when I kill them I gank bot then mid and if I have still full hp I gank top.I recall buy items and gank top if I haven't and gank again.When golems respawn I get buffs and I gank again bot;mid;top.
Here is a picture so you can understand better.
Sorry I couldn't find more pics :(

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Match History

Here are some of my scores with this build:

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I hope I helped guys this build is really the best for Warwick and I use it all the time I dont have pics of my match history but there are really awsome scores.Sorry for only two pic and no videos.Rate and comment.Good luck