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Build Guide by Yachman

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Yachman

Warwick - master of war *no jungle*

Yachman Last updated on December 27, 2010
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Ability Sequence

1
3
5
7
9
Ability Key Q
2
8
12
13
14
Ability Key W
4
10
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
4/
Alacrity
 
 
 
 
 
 
 
 
 
 
3/
Brute Force
 
 
 
 
 
 
 
3/
Lethality
Improved Rally
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
Strength of Spirit
Evasion
 
 
 
 
 
 
 
 
 
 
Veteran's Scars
Willpower
 
 
 
 
 
 
Ardor
Reinforce
 
 
 
 
 
 
Tenacity
 
 

Defense: 0

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


Warwick - the master of war


That's my first char build and it's of course about warwicku.This champion can be a game breaker even without jungle. He is a terror of those who are running to the base with small ammount of HP. Hunters Call is very helpful in destroing buildings and changes your allies into machineguns. Build is made for new players who don't like/can't play warwick in the Jungle.


1. Skills


Eternal Thirst - passive abbility, which heals us for 5/10/15hp (depends on our lvl) at each time he hits an enemy. Next hits dealt to the same target increases this effect (max. 4 times)
Hungering Strike - Main warwick's skill. takes 75/125/175/225/275 dmg or 8/11/14/17/20% of enemies max HP and heals us for the same ammount of hp we have dealt. Great skill,don't ya think ?
Hunters Call - Very important abillity. Warwick roars and increases his Attack Speed (40/50/60/70/80%)for 10 secs. Nearby allies gets half of this effect (20/25/30/35/40% Attack speed)
Blood Scent - Skill, which scares enemy. :). It allows warwick to know opponent's (they must have less than 50% HP)position in distance of 1500/2300/3100/3900/4700. In addition if Warwick "feels" the enemy his Movement Speed rises by 20/25/30/35/40%.
Infinite Duress - Many ppl call it "selfstun". Warwick jumps on the enemy, stunus him and his enemy for 1.7 sec and hits 5 times, each hit deals 33% wars Attach Damage + 40/60/80 dmg. Because this attack are "normal" they invoke items effects. Adittionally during Infinite Duress Warwick gains 30% bigger lifesteall. Enemy can NOT use summoner spells when warwick uses Infinite Duress on them


I won't write any playing style, because i think that everybody must work on their own playstyle