Not Updated For Current Season
Hello. In many games i played this build. In my 2 last games my score has been:
11/2/8 & 15/3/16I love the build, and i mean its good. :)
Good luck with my build.
Eternal Thirst - Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 12 seconds
Cost - 100/100/100/100/100 Mana
Range - 400
Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - SELF
No longer a global skill. Now you have to make sure your teammate is in range of getting it :( The duration is AGAIN a fixed time and the change is only in AS bonus. Still you wont have to max out this skill early or even mid game anyway :P
Proper usage is Ulti->Hungering->Hunters Call.
Get 1 point of this skill as your 1st choice and start jungling. Use it on CD, since it has nearly none mana cost
This is the skill that allows you to focus on important items instead of stacking atack speed ones before going core.
If you see a warwick with malady... you can laugh in his face and eat him :)
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 45 seconds
Cost - Passive
Range - SELF
Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
DO NOT EVEN LOOK AT THIS SKILLS!!!
Ghost - You have Blood Scent! you srsly dont need this one... Get Exhaust, it will work better, and it will also blind the target.
Teleport - Using this skill will destroy the element of suprise and we dont want that. Its better to run through jungle and get that tower pushing bastard from the back near your tower. If you would start teleporting to the tower or mob, he will run away before you get there anyway.
Ignite - you dont need this one. Its often used as a last hitter on running away champ. With your Blood Scent + Hungering strike beeing a ranged atack you dont need this to kill off your opponent.