Warwick Build Guide by TheLegendOfDark
Not Updated For Current Season
Not Updated For Current Season
First and Second Build
First Build AD + Jungler
Second Build AP + Jungler ( in Test )
Antes de iniciar, eu gostaria que vocês me façam um favor se for votar: Informe o por que de você está VOTANDO NO GUIA NEGATIVAMENTE, POR FAVOR.
Obrigado Bem-vindo ao meu guia sobre o Warwick. Este é o meu primeiro guia aqui na MOBAfire. Warwick é o meu campeão AD-Jungle favorito, e eu realmente gosto dele, então eu simplesmente tinha de partilhar as minhas maneiras de jogar com o warwick na esperança de deixar as pessoas experimentar o mesmo tipo de experiencia como eu fiz, para este campeão. Eu recomendo que você leia todo o manual, antes de votar (eu sei que vocês vão passar a maior parte dela de qualquer maneira). E postar um comentário sobre o porquê você gostou ou não gostou deste guia, é claro crítica é permitida. Obrigado.
Before starting, I want you to do me a favor if you vote: Tell why you are VOTING ON ADVERSELY GUIDE, PLEASE.
Thank you Welcome to my guide about Warwick. This is my first tab here on MOBAfire. Warwick is my favorite champion AD/AP-Jungle, and I really like it, so I just had to share my ways of playing with the warwick in hopes of letting people experience the same kind of experience like I did, for this champion. I recommend that you read the entire manual before you vote (I know you will spend most of it anyway). And post a comment about why you like or dislike about this guide, of course criticism is allowed. Thank you.
Pro's & Cons
+ One of the best junglers ingame
+ Great regeneration skills makes him quite tanky even without lifesteal.
+ Superb ganker. Apears from nowhere with a highly damaging long stun.
+ Best chaser ingame due to passive MS buff when the prey is under 50% life.
+ Extreme survival capabilities for a dps champ thx to huge lifesteal
+ % based damage (Bloodrazor + Hungering Strike) will get even tanks down very fast
- Golem buff dependant early/mid game.
- Costy itemisation
- Stun/blind vurneable
- Easy to countergank in jungle
- Leaves 1 champion for 2v1 lane
- Quite team dependant (ganks and map/miss awareness).
Smite - this is the king of warwick summoner skills. You will recognise a good warwick if he has this skill. One of the skills you will ALWAYS use. Untill late game even. Great skill for taking down big mobs fast late game or mid game to speed up pushing lanes.
But the main prio is to make your jungling effective way of getting cash and lvl faster in early mid game.
I will explain when and how to use it a bit later.
This is also the reason you have to pick Plentiful Bounty in your Mastery Tree.
Lower cd and another gold is always good.
The Second choise is:
Exhaust - Good to case better a fleeing enemy, or disabling enemy heavy carry dps on you or your teammate while you gank him.
Muito comum para um anúncio, para a produção de dano alto, e melhor sobrevivência.
eu recomendo. Levei um dias antes de perceber que era das melhores escolhas na masteries, deu algumas coisas erradas, mas rapidamente cheguei à conclusão de que foi a melhor maneira de rolar, e onde eu deveria usar meus pontos após recomendada masteries .
Very common for an advertisement for the production of high damage, and improving survival.
I recommend. It took me one day before realizing it was the best choices in masteries, gave some wrong things, but quickly came to the conclusion that it was the best way to roll, and where I should use my points after recommended masteries.
Eternal Thirst - Each of Warwick's attacks will heal him for 6 / 12 / 18 health. Each successive attack against the same target will stack this amount of healing to Warwick up to a maximum of 3 stacks per strike. The stacks remain for 4 seconds.
This is a skill that allows Warwick to jungle from lvl 1 very efficiently.
Simple, you hit a target = you get health, even without lifeseal.
TIP: Get 3 hits before triggering Hunter's Call for maximum effectivness on Buff Creeps or Dragon.
Hungering Strike - Takes a bite out of enemy unit for damage and heals Warwick.
Strikes an enemy for the greater value between 75/125/175/225/275 (+1 per ability power) and 8/11/14/17/20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 100% of the damage dealt.
Cooldown - 10/9/8/7/6 seconds
Cost - 60/70/80/90/100 Mana
Range - 400
Take note this is a 400 range skill. It's great for keeping yourself alive, while facing other team carry champ. You maybe have lower damage, lower or 0 lifesteal that time, but with this... he will be down before you are, and he will probably start to run away... worst thing you can do while facing warwick XD. You should use it right after ultimate and to finish off that last fiew points of health.
After maxing out that skill you can use it to get health back after a team fight in the jungle and get back to fight without beeing forced to go to base.
Also abuse this skill to get lasthits on enemy champions. You are not farming much creeps so getting kills is essencial.
Hunters Call - Warwick lets out a howl, increasing all nearby friendly champions' attack speed for a short time.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40/50/60/70/80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Cooldown - 30/27/24/21/18 seconds
Cost - 35/35/35/35/35 Mana
Range - Self + 1200 AoE
A great AS boost skill that can help your team to bring towers in no time. As you are a proc monster this gives you great synergy later on.
This should be taken as 1st skill and lvled last due to AS itemisation focus early game.
Blood Scent - Warwick passively senses weakened enemy champions around him. The scent of blood sends him into a fury causing him to move at incredible speeds.
Warwick senses enemy champions under 50% life within 1500/2300/3100/3900/4700 distance of him; Upon sensing an enemy at low life he will gain 20/25/30/35/40% Movement Speed.
Cooldown - 4 seconds
Cost - Passive/Toggle
Range - 1500/2300/3100/3900/4700
Blood Scent is a best ingame skill for catching fleeing enemy champs, as well as running away from a loosing battle (if one of their champs have <50% hp).
This should ALWAYS be picked at lvl 4 and maxed out together with Hungering strike and ulti.
You should be able to get som1 to <50% with your Ulti+HS combo, witch enables Blood Scent and just run and kill. So you can call it a passive movement speed increase :P.
It also reveals any enemy player that you have scented on map even in bushes.
It will enable itself if you have a <50% stealter near you as well. But you will not be able to see them anyway.
Remember this is a toggle spell. If you want to get close to your prey unnoticed, toggle it off close the distance and toggle on when you are accualy going to attack. Watch out on this toggle tho, it has a 4s internal cooldown.
Infinite Duress - Warwick lunges at an enemy Champion, stunning them and dealing damage for a few seconds.
Warwick lunges at an enemy Champion, stunning them for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40/60/80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Cooldown - 90/80/70 seconds
Cost - 100/125/150 Mana
Range - 700
Your ultimate is ultimate :)
This is your big range stun+damage spell. The damage is high becouse it has a flat amount of damage added and scales of bonus AD. It applies on hit effects on each "hit" through the duration. This is the main cause why Warwich should use procing itemisation like Madred's Bloodrazor.
Considering that you will get 5 hits from ult and at least 1 melee hit after the ulti:
That means you will get 6x4% from Bloodrazor, you will get 6x42=252damage from writs end, 5 stacks of Black cleaver debuff just in 1 ultimate atack. Sick!
with all that damage it will calculate in more or less this:
200Atack = 66 per atack
6x66 damage = 396
6x4% max health (example 2000 Health) = 6*80 = 480
6x42damage = 252
Total 1128 damage.
Target is debuffed with 3 stacks of black cleaver so bye bye armor, and he will be below 50% for sure if not, than 1 HS will do the job. Just execute than.
(i know there are magic resistances and armor **** bla bla bla, this was just an example).
Lvl up this skill on lvl 6/11/16 always when it's avaible.
Get golem neutral buff to lower down it's cd all the way. Gank whenever it's up. Catch players near tower with it to maximize the damage they recieve.
Think of clever usage of blink+ulti from the jungle.