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Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
That is the basics of this character and some tips on how to get the hang of him.
You use these runes because it seems to work very well. It reduces cool down and still allows you to do lots of damage. Because of the reduced cool down, you are able to use your ultimate move (the "R" key unless you have edited settings) and you can get the cool down around 60 seconds without the blue buff.
Pros:
You do lots of damage and you can get lots of kills (including steals since Warwick has one of the best ultimate moves for kill stealing).
If skilled you are really good against anything but a tank.
You can solo Baron around level 14 if you have up to your Black Cleaver or Phantom Dancer (or at least I can).
With the attack speed increases and all the damage you do you are able to heal with your passive and Hungering Strike ("Q" unless you have modified settings).
You will also receive a fair amount of life for using your ultimate and then you can use Hungering strike as soon as it is over to help heal you more or get that last hit on them to kill them.
Cons:
You don't have anything for armor as far as defending yourself from A.P. (ability power) or A.D. (attack damage) builds.
You do not have increased life so you cannot tank.
You do lots of damage and you can get lots of kills (including steals since Warwick has one of the best ultimate moves for kill stealing).
If skilled you are really good against anything but a tank.
You can solo Baron around level 14 if you have up to your Black Cleaver or Phantom Dancer (or at least I can).
With the attack speed increases and all the damage you do you are able to heal with your passive and Hungering Strike ("Q" unless you have modified settings).
You will also receive a fair amount of life for using your ultimate and then you can use Hungering strike as soon as it is over to help heal you more or get that last hit on them to kill them.
Cons:
You don't have anything for armor as far as defending yourself from A.P. (ability power) or A.D. (attack damage) builds.
You do not have increased life so you cannot tank.
This build works extremely well with jungling. You have "Utility Mastery" from your mastery points which helps you keep the red and blue buffs, as well as Baron's buff. You might be able to get Hungering Strike first if you prefer that to start off if you choose to jungle, but you can do it just like this if you start with the dogs or something small.
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