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Way too expensive but worth for trying
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Spells:
Teleport
Clarity
Ability Order
Sap Magic (PASSIVE)
Maokai Passive Ability
Build
I dunno how to pick a photo here but my score was with this build - 8/1/15
I hope you will like it and good luck.
Here are his spells and how I believe they should be used to maximize Maokai's full potential:
(Q) -
This spell is mostly used for the knock back. The slow is really not all that special. What I use this for is after I Twisted Advance an enemy, to prevent them from getting away AFTER the root, and to keep them inside the Vengeful Maelstrom ult area, I knock them up. I usually only get 1 point in this until I can't put points in anything else.
W -
THIS is your main initiator. Use it to trap an enemy who over extends themselves, or to initiate a team fight. This is what gives you the title of tank. Use it wisely though. Make sure you aren't using it and putting yourself in the middle of 5 enemies with your team nowhere in sight...bad idea. Play it smart, but don't be too passive, people are going to expect you to initiate. Pick out someone weak who is falling behind, and grab them.
E -
This spell is the, HAHAHAHAHA omg did you see that?!?!!?, spell. This is the spell that makes me LOVE Maokai. This is your main source of damage. I always grab this first because it lets you scout out bushes in lanes to prevent getting ganked, and if you get to the bush early enough, you can have some fun with your enemies, and sit at the edge of the bush and throw the sapling at the turret and watch it run after them and blow up in their faces. Use this often, it's an amazing harassment tool. Learn how to position it so it will absolutely hit the enemies and not minions. It's tricky but its extremely rewarding watching the little bugger go running after a champion and blow them up.
R -
People tend to underestimate the power of this ultimate. The way that I use it the most is after I root someone with Twisted Advance I pop this up over the area. I knock them up with Arcane Smash and throw a sapling on top of them. Even if you are fighting 1 enemy, or the whole team, throw it up. It can really save you and be that deciding factor. It has a short enough CD to where you can afford to throw it up in 1v1 situations.
(Q) -
This spell is mostly used for the knock back. The slow is really not all that special. What I use this for is after I Twisted Advance an enemy, to prevent them from getting away AFTER the root, and to keep them inside the Vengeful Maelstrom ult area, I knock them up. I usually only get 1 point in this until I can't put points in anything else.
W -
THIS is your main initiator. Use it to trap an enemy who over extends themselves, or to initiate a team fight. This is what gives you the title of tank. Use it wisely though. Make sure you aren't using it and putting yourself in the middle of 5 enemies with your team nowhere in sight...bad idea. Play it smart, but don't be too passive, people are going to expect you to initiate. Pick out someone weak who is falling behind, and grab them.
E -
This spell is the, HAHAHAHAHA omg did you see that?!?!!?, spell. This is the spell that makes me LOVE Maokai. This is your main source of damage. I always grab this first because it lets you scout out bushes in lanes to prevent getting ganked, and if you get to the bush early enough, you can have some fun with your enemies, and sit at the edge of the bush and throw the sapling at the turret and watch it run after them and blow up in their faces. Use this often, it's an amazing harassment tool. Learn how to position it so it will absolutely hit the enemies and not minions. It's tricky but its extremely rewarding watching the little bugger go running after a champion and blow them up.
R -
People tend to underestimate the power of this ultimate. The way that I use it the most is after I root someone with Twisted Advance I pop this up over the area. I knock them up with Arcane Smash and throw a sapling on top of them. Even if you are fighting 1 enemy, or the whole team, throw it up. It can really save you and be that deciding factor. It has a short enough CD to where you can afford to throw it up in 1v1 situations.
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