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Build Guide by iKnocturn

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author iKnocturn

Wind of Protection

iKnocturn Last updated on September 13, 2010
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Ability Sequence

1
14
15
17
18
Ability Key Q
2
4
7
9
12
Ability Key W
3
5
8
10
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
1/
Ardor
Reinforce
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 21

 
 
 
 
 
4/
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 9


This will be edited at a later time to better "fill" the description.

This is a support build, which means, if you're greedy and like getting kills, it's not for you.

The reason I love this build so much is because not only is it a great support, people always seem to target Janna first. It's also very versatile, so YOU need to make most of the decisions.

First I start with dorrens ring and a point Howling Gale for Minion Farming, you should only target minions with it. The ring gives a little more kick, while giving you HP, which we want! Level 2 I either get EotS or Zephyr depending on how hard I'm being harassed. Level 3 I get the remaining skill. After this point, it's harass until you can get your Boots of Swiftness. Do NOT just port back, make sure your minions are close to the enemies turret. This way your turret takes little to no damage.

If you kill off your opponent(s) it's a good time to gank another lane, get items, or destroy their turret.

In team fights, you want to protect the team with the lowest HP, if your team is low on health and mana don't feel like it's a waist to use your ult or clarity. I personally use my ult to escape when they're trying to gank me. So, if you're in a group fight, and you see even one of your team getting low, pop that ult!

All in all, you're there to protect your team so they can win the game for you, your score will be ****py, but hey, if you're good enough you might go 1/0/20 or 3/0/10!