Rengar Build Guide by Wolf3h
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Before you close this guide, I encourage you to read it and test it out to it's fullest potential. Rengar is a very fun Champion of the League to play and I find that a straight AD Rengar can waste Potential. So sit back and get ready to read!
Hello there Traveller, seems your Mouse has lead you to my guide's once again. As you can see from the guides I have made, this one included, I build my champions in really unorthodox ways. Rengar is no exception. I love this Lion...Tiger...Snow Leopard thing to bits! Anyways, this is my Second Guide and it shall be on a Hybrid Rengar that hits harder than a sack of potatoes heading at you at the speed of Clint Eastwood!
As in my previous Leona guide, here is some helpful terminology League Players encounter Daily.
AD- Attack Damage
AP- Ability Power
ArP- Armor Penetration
Mpen- Magic Penetration
CC- Crowd Control
CS- Creep Score
DoT- Damage over Time
AoE- Area of Effect
DPS- Damage Per Second
MS- Movement Speed
Gp10- Gold per 10
Runes & Masteries
For my Runes & Masteries I generally head in the direction of some hard AD Damage to get you started off. I feel it isn't necessary to build AP or Mpen when you still want to deal a LOT of AD Damage, but put in a helpful lot of AP as well.
Here you see my standard approach to my AD Mastery page. Not very complicated, it's the standard mastery page that a large amount of league players may use.
Greater Mark of Armor Penetration
Greater Quintessence of Armor Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Here are my runes, and as I said before they are the standard thing you would come across. Simple Armor penetration and Defensive runes. I don't think I need to go into detail about that :)
Here we go, time for a giant wall of text. I will be explaining here exactly why I get the items that I do. This build is a tad costly as well, so you will need to be farming those minions!
Early game Core
As you can see, here and in the Items section above I have left the boots blank. This is because there are 3 boots that are viable for this build. You have
No pair of boots are the same, and all three of the diplayed ones here a viable for this build. Personally I go for the Berserker's Greaves, but thats just personal preference.
Next is your Bonetooth necklace. Boy is this item a great item. You want to chill bot and get kills/assists early on to build up your stacks. The bonus's from this item are crazy, and you only lose 1 stack upon death! It's a great item and you should buy it early on.
Ok, after your core you want to directly buy both of these items. The Hextech Revolver will build into your Hextech Gunblade, and The Brutalizer into your Youmuu's Ghostblade. These items make you a killing machine. By now you should focus on getting stealth kills. More detail later on in the Playstyle Section...
Ok, so now it's mid game, you should have over 100 CS and you should have some kills. The enemy team should be raging as well about how OP and Broken Rengar is... Anyways. You should be building your item pieces into the final item. So your Hextech Revolver and The Brutalizer should become what is depicted above. You may also want to pick up a phage somewhere down the line for the tankiness and attack damage, it will eventually become your Frozen Mallet
Now everyone is capping off your build. Everyone is doing well of falling behind depending on their skill level. You should become the Alpha, dominate everyone. Come out of stealth and bring the pain on anyone who comes near you or your teammates. You should finish your build. By now you will be dealing a hefty amount of damage. BECOME THE ALPHA
So now we come to summoners. This is something I failed to include in my previous guide, but im including here. So here goes. You dont need to follow a guide exactly. Its there to GUIDE you. SO, you take what is suitable for you, not me!
Not as good as it used to be, but still an amazing spell. Use it for Offense or Escape, your choice. Just be wary of the cooldown
A great spell, for backdooring and getting back to lane faster. I take this over other spells, but it's your choice.
If no one else takes this, you should. Great for securing kills and even escaping.
A nice finisher and or heal reduction, I have popped this on Dr Mundo and Volibear alike at times.
Everything else for me is NOT Viable and should be taken by the other roles on your team. You may take whatever you wish, but I feel that Rengar is strongest with the above spells. You may use smite, but I don't jungle Rengar
Simply a Section with Rengars skills. How to combo/use them will be in Playstyle :)
Range= 600, 750 with 9 Stacks on Bonetooth Necklace
(Innate): While in brush or stealthed, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown.
Range= Empowered Basic Attack
Damage= Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.0 per attack damage)
Empowered Damage: 30 / 55 / 80 / 105 / 130 (+2.5 per attack damage)
Attack Speed: 30 / 35 / 40 / 45 / 50 %
Empowered Attack Speed: 60 / 70 / 80 / 90 / 100 %
(Active): Rengar's next basic attack deals bonus damage and grants him increased attack speed for 3 seconds.
Cooldown: 6 seconds
(Active) - Ferocity Bonus: Savagery deals additional damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
Range= Immediate Vascinity
Damage= Magic Damage: 75 / 120 / 165 / 210 / 255 (+1.0 per ability power)
(Active): Rengar lets out a battle roar, damaging enemies and gaining bonus armor and magic resist for 3 seconds.
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Bonus Armor & Magic Resistance: 20 / 30 / 40 / 50 / 60
(Active) - Ferocity Bonus: Battle Roar also heals Rengar for 15% of his maximum health.
Cost: 5 Ferocity
Damage= Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
(Active): Rengar throws a bola at his target, slowing it for 2.5 seconds. The slow decays over the duration.
(Active) - Ferocity Bonus: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
Cost: 5 Ferocity
Range= Normal Leap Distance, Vision Radius: 2000 / 3000 / 4000
(Active): Rengar activates his predatory instincts, stealthing himself and revealing all enemy Champions in a large radius around him. He gains movement speed and generates 1 Ferocity per 0.75s while stealthed. Lasts 7 seconds or until he uses an ability.
Cooldown: 120 / 85 / 50 seconds
Movement Speed Bonus: 10 / 15 / 20 %
Playstyle & Warding
Ok, so I play Rengar as a Bottom Champion. I find that it's the most comfortable for my playstyle and the bushes are nice in my opinion. So, with Rengar you have to manage your Ferocity Points. It all depends on how you use the skills and in what order, depending on the situation. The way I combo Rengar is this;
Unseen Predator --> Battle Roar --> Savagery --> Bola Strike --> Basic Attacks
Of course you will either Ferocity Charge your Roar or your Savagery, but I tend to go with the Roar.
Now, in a Team Fight scenario you will want to pounce on their AD Carry with your Thrill of the Hunt, how I combo in this situation is this
Thrill fo the Hunt --> Unseen Predator --> Savagery --> Battle Roar --> Basic Attacks
You dont need the Bola Strike so much because they will be focused on your enemy team, and when a massive Lion... Snow Leopard... Bear Thing jumps out and goes SURPRISE! they won't be running.
Thank you for Reading my guide, feel free to criticize within reason, and have fun playing Rengar :D