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Alistar Build Guide by Softchair

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Softchair

Works For Me

Softchair Last updated on October 23, 2011
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Team Alistar :P

Ability Sequence

1
3
5
7
9
Ability Key Q
2
4
8
10
12
Ability Key W
13
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
3/
Sorcery
Alacrity
 
 
 
 
 
 
 
 
 
 
Brute Force
 
 
 
 
 
 
 
Lethality
Improved Rally
 
 
 
 
 
 
Havoc
 
 

Offense: 7

 
 
 
 
 
 
 
 
 
 
 
 
 
4/
Veteran's Scars
Willpower
 
 
 
 
 
 
 
 
 
 
1/
Tenacity
 
 

Defense: 23

 
 
 
 
 
Awareness
Expanded Mind
 
 
 
 
 
 
 
 
 
 
 
Quickness
Blink of an Eye
 
 
 
 
 
Intelligence
Mystical Vision
 
 
 
 
 
 
Presence of the Master
 
 

Utility: 0


Guide Top

Introduction

Hello.

This is my build for Alistar when playing dominion. I have good luck with this build and i decided to share the build. This is the first build I'm putting up, so i would like to know what people think of it, so please give me a comment if you have somthing helpful to say.

I know this way of building him up, is not what you find in most of the builds. None the less, this works for me, so the rest of you might enjoy it to.

Please rate and comment :D

Hope you like my build :)


Guide Top

Runes

The runes are mainly used for defence, except the marks.
- Marks are flat magic penetration, to help the damage along alittle.
- Seals are flat armor.
- Glyphs are flat magic resist.
- Quintessences are scaling health. Since your level is going up quickly i choose to take the scaling instead of the flat health.


Guide Top

Masteries

- In masteries I have been concentrating on Defence, like the items. Armor, dodge, magic resistance and health everything is pretty much important. There is also a point in reinforce, to help with defending and to use it as a weapon.
- There is a few points in Offence to enhance the damage just alittle. The focus is on Ability power and Cooldowns. Cooldowns are quite important since Alistars abilities take quite the time to refresh.
- I have chosen not to take any in Utility since the "dead time" is low and there is a constant flow of XP.


Guide Top

Summoner Spells

For summoner spells i take Garrison and Flash.

- Garrison I'm taking for the purpose of stopping overtakes and defending. If the enemy is engaging you under the tower, while you are controling it, it can also be used as weapon.

- Flash I'm taking for running away and chasing down.


Guide Top

Skill Sequence

The skills are build up around being able to disrupt and stun the enemy. Since I dont focus on ability power the heal is not gonna be of much help, thats why it's taken last.


Guide Top

Pros / Cons

Pros
- You get a damn lot of health on a map where most people dont prioritise health. It will make you able to survive pushing the enemy.
- You have enough armor to remove around 70% of the incoming damage and with Alistars "Unbreakable Will" you are close to immortal for 7 sec.
- You will also be able to go after spellcasters because of the magic resist.
- The boots will make you able to roam and support all over the map.

Cons
- You dont do much damage. If you want many kills you'll need to make use of the towers or your team.
- In a 1on1 fight you might not have the damage output to win.