Not Updated For Current Season
Yo guys just putting this out there. I find i just don't ever die with this build as my abilities keep the armour up, and I have so much health I can absorb damage while rest of team help out.... Tell me what you think ???
From the Shadow Isles comes a champion like no other. Standing eight feet tall, concealed within a razor-sharp armored shell is a creature known only as Mordekaiser. Some allege that he is a man, though none have actually seen what lies within the plates that encompass him. There are those who posit that he isn't a living being, but rather a particularly dark specimen of the undead rumored to infest his distant homeland - but such rumors are surely merely the ramblings of the paranoid or the whispers of the insane. What is known is this: Mordekaiser arrived unannounced at the Institute one day and, with the rasp of an echoing sepulcher, requested to join the League of Legends.
As if his fearful visage doesn't disturb enough, his touch bears a sinister plague. Those unfortunate enough to be caught within his grasp fall victim to incurable maladies. In fact, Mordekaiser seems mystically connected to sickness, as if it feeds and comprises part of his chilling essence. He has been seen stalking the slums of Noxus, drawn to the plague-ridden and diseased. However, there is something in his clever tactics, something in his noble stance, something in the tone of his unearthly commands that has led many to believe that Mordekaiser is more than just a foot soldier. Some see the distinguishing characteristics of a general. While many have learned to accept this unsettling possibility, a lingering question keeps them uneasily awake at the witching hour - If Mordekaiser is a general, what nightmarish army lurks at his command?
If there is a thing festering at the heart of the League, it is the Lord of the Damned.
Mordekaiser The Master of Metal's Abilities Patch V22.214.171.124
Iron Man (Innate): 25% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Minimum shield strength is 120 health, and the maximum is 630 health. The shield decays by 3% per second.
Ability Description Levelling up
Mace of Spades (Active): On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing damage. If the target is alone, the base damage is doubled.
Area of Effect: 600
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Cost: 30 / 35 / 40 / 45 / 50 Health
Magic Damage: 20 / 40 / 60 / 80 / 100 (+ attack damage)
Creeping Death (Active): Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance and dealing magic damage per second to enemies in the cloud for 6 seconds.
Area of Effect:250
Cooldown: 20 / 18 / 16 / 14 / 12 seconds
Cost: 26 / 32 / 38 / 44 / 50 Health
Armor & Magic Resist: 10 / 15 / 20 / 25 / 30
Magic Damage: 20 / 35 / 50 / 65 / 80 (+0.15 per ability power)
Siphon of Destruction (Active): Mordekaiser damages enemies in a cone in front of him, dealing magic damage. For each unit hit, Mordekaiser's shield absorbs additional health.
Cooldown: 6 seconds
Cost: 24 / 36 / 48 / 60 / 72 Health
Magic Damage: 65 / 110 / 155 / 200 / 245 (+0.4 per ability power)
Additional Shield Health: 6 / 9 / 12 / 15 / 18 per unit hit
Children of the Grave (Active): Mordekaiser curses an enemy champion for 8 seconds, stealing life. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains quarter of their ability power and attack damage. The spirit gains a percentage of Mordekaiser's adjusted damage, ability power, and health totals.
Cooldown: 120 / 105 / 90 seconds
Life Stolen: 3 / 3.5 / 4 % (+0.1% per 50 Ability Power) life per second
Spirit Percentage: 65 / 75 / 85 %