Wukong Build Guide by VorikVolens

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League of Legends Build Guide Author VorikVolens

Wukong - 3v3 Harassment

VorikVolens Last updated on December 31, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6

Strength of Spirit

Utility: 0

Everything you need to know

Hello, and welcome to my Wukong Guide

During the chaos of the Rune Wars, an enormous runestone was lost deep within the Plague Jungles. It remained there, untouched for centuries, emanating a potent magic which infused nearby wildlife with sentience and vitality. A group of monkeys who were particularly empowered by it came to worship the stone, and their leader - a wise sage - became convinced that he could harness its power to make the monkeys immortal. He performed an elaborate ritual, but things didn't go as he expected. The runestone was destroyed, and instead of granting immortality, it produced Kong, a monkey who carried in his heart the strength and power it had contained. Kong was driven by an unquenchable desire for greatness. He sought out every beast and monster the Plague Jungles could offer, eager to find a worthy opponent, but none offered the challenge he craved. He asked the sage for advice, and learned about a legend of hairless monkeys to the north who, with wits and might, had bent the world to their will.

Wukong left, journeying north, determined to discover if the legend was true. He crossed the Southern Wastes and then the Great Barrier. On his way, he happened upon Master Yi, who was deep in meditation. Kong asked him who the strongest warrior in the north was, and Yi told him about the League of Legends. The tale intoxicated Kong, a place where he could battle the strongest fighters in the world was, to him, paradise. Kong asked Yi to introduce him to this League, and to teach him the ways of humans, so that he could be a fitting champion. In return, he would honor Yi by using Yi's Wuju style to become the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong,'' and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivaled masterpiece. Guided by Yi, Wukong joined the League of Legends to prove himself as the best, and to show the world the true power of Wuju.

"I will be the best, just try and stop me." - Wukong

Now that the lore is out of the way, lets talk about why people play as Wukong. The Monkey King has some Pros and Cons, and here they are.

Pros Cons

+ Awesome harassment potential - Fairly squishy
+ Very mobile champion - Dependent on mobility
+ Able to flee almost any fight - Stuns are an issue, avoid laning
+ Excellent in team fights against an opponent with a stun
+ Very confusing for the enemy to fight if possible
+ Versatile; Wukong can lane with or - Targeted in team fights
without a partner and do amazing - No self heal
+ Strong early game, deadly middle - Players sometimes get cocky when
game, and almost unkillable late game playing Wukong
+ Enemy teams underestimate Wukongs - His passive lacks something to be
destructive power

I would like to note here that all of Wukong's cons can be countered if he is played right. His squishiness is completely irrelevant if you have high damage output, are using Decoy to its max potential, and have your team backing you up. His dependance on mobility can easily be countered by a smart player, know which enemy champions have stuns and slows, and avoid laning with them. His being targeted in team fights often works to your benefit, Nimbus in and Decoy, since they are targeting you in team fights, they will focus down your decoy, possibly using ultimates or summoner spells. This gives you and your team the opportunity to hit hard and score an Ace. His lack of a healing mechanism is easily solved early game with some potions and the Vampirism mastery, and late game with The Bloodthirster. Obviously the last con is all about the player. You are not a tank, and you don't have enough health to tower dive or 1v3. Never tower dive unless you are one hundred percent positive you can score the kill, and never take on more opponents than you know you can handle.

Skill Sequence

The skill Sequence I use is nearly identical to most Wukong builds, with the exception of my first five levels. My first point always goes to Nimbus Strike for the bush-gank and for minion killing afterwards. Then I get Crushing Blow so I can start hitting champions hard enough to count. Once you hit level three, you can get decoy. Decoy isn't necessary at the start of the game, however after you put a point in it, it is your most unique and versatile skill. At level four we put another point into Crushing Blow. at this point you might get some remarks from the enemy team about how lucky all of your "Criticals" are. Finally, for level five, we put another point in Nimbus Strike, and at six, a point in Cyclone. Now you will alternate between Crushing Blow and Nimbus strike, getting points in your ultimate whenever possible, until both skills are maxed. Decoy will not be upgraded again until level fourteen.

Item Sequence

Boots of Speed are your first item, they are upgradeable and provide good mobility. You will also want to buy three Health Potions so you don't die to an early Ignite, and also for sustainability. Next item on the list is your second tier boots. The boots you get are situational, Mercury Treads for fighting a mage, Ninja Tabi for going against a fighter. Now you need mana, and the best choice is a Sapphire Crystal. It gives you lane stability, extra evasion, and more damage output. Getting Sapphire Crystal also means fewer trips to the base to recover mana. Next is two long swords because your abilities scale with attack damage. In my opinion, the extra attack damage at this level is more beneficial than Sheen's passive. Now for The Brutalizer, it gives armor penetration, cooldown reduction, and attack damage. You can go get your Sheen at this point in the game. Now get Phage for even more attack damage, extra health, and a chance to slow your opponent. This is about the point in the game where the towers need to die, so your next item will be Avarice Blade. Now that you have Avarice Blade and The Brutalizer, you can make Youmuu's Ghostblade. I personally like to get Youmuu's Ghostblade before Trinity Force, due to its huge offensive and defensive perks. It will allow you to demolish buildings by yourself, destroy enemies, and run away faster after a decoy. Also, you already have the two main parts of Trinity Force, and it wont offer as big of an upgrade at that point as Youmuu's Ghostblade will. Next head straight for Trinity Force. If the game takes this long, you are obviously fighting a good team, and you are stalemated or things are moving slowly. Obviously you need more attack damage, and some sustain couldn't hurt. The answer is The Bloodthirster. Wukong doesn't focus on criticals which makes The Bloodthirster a better and cheaper choice than Infinity Edge. Now that you are doing huge burst damage, if you are still stalemated, your enemies are probably playing defensive and always seem to slip away, Frozen Mallet is the problem solver. If a game ever lasts this long, Last Whisper is your best choice for a final item, it will give you the attack speed and armor penetration necessary to destroy any barrier in your path.


Sorcery: Cooldown reduction is important on Wukong, especially early game. These four mastery points are not a waste.
Havoc: Counters Honor Guard and is a large overall damage boost.
Vampirism: Compensates for this builds lack of an early Doran's Blade, provides extra sustainability.
No points in Deadliness or Lethality because Wukong doesn't focus on criticals.


Greater Marks of Desolation: Long term damage.
Greater Seals of Resilience: Armor for sustainability
Greater Glyph of Focus: Cooldown reduction for reasons previously stated.
Greater Quintessence of Strength: Combined with Ignite's bonus attack damage these Quintessences make up for the lack of an early Doran's Blade, and give you really good lane stability with your Health Potions.

Summoner Spells

Exhaust is somewhat of a necessity for all attack damage champions. Exhaust slows the enemy target, decreases their armor and magic resist, and lowers their damage, it's a beautiful sight. Exhaust will certainly tip the scales in any fight, and usually score you the kill.
Ignite will guarantee you a kill early game as well as late, until you get Frozen Mallet any tanky or fast enemies will be able to get away, burn them up with Ignite. Also the extra five attack damage means that, with this build, you can purchase Boots of Speed and three Health Potions for mobility and sustainability, without losing the bonuses of Doran's Blade.
Wukong's ability to jump into any fight, combined with his knack for confusing enemies and getting away, will make you a force to be reckoned with early game, and early game is very important.


1) If your enemy is in range of your Nimbus Strike, and you know you can take him on, Nimbus Strike in and immediately use Decoy. If he was targeting you when you used Decoy, he will automatically retarget your Decoy and will be concentrating on using his abilities. In the panic he will probably be too preoccupied to see that it is your Decoy, and will start unloading on it. Directly after you use Decoy, start to attack him, this way you will be directly in front of your Decoy, making it appear as if your Decoy is attacking him and while he is attacking it, you can begin to unload on him. By the time your Decoy vanishes, he will be lower than half health and you wont have a scratch on you, so he might try to run away. This is the part when you should Crushing Blow him if you can, and start up your Cyclone. Ignite and/or Exhaust him if necessary to score the kill. However, I would not recommend this tactic for enemies like Jax or Lee Sin as they can damage you and stun you for the entire duration of your Decoy.
Actually, its best to just avoid Jax and Lee Sin entirely.

2) It is very important that you are fast, especially in team fights. There are things a good Wukong needs to do for his team. Wukong is often focused down in team fights, and we are going to use that to our advantage. First, jump in with Nimbus Strike, and then hit Decoy. If done correctly, the resulting confusion will have them attacking your Decoy, this will give you and your team mates a two second head start, along with possibly wasting the enemies summoner spells or ultimates. Now, you are stealthed. While stealthed, use Ignite on anyone who has a heal or life steal ability (Tryndamere and Warwick are two of the most common) and use Exhaust on any high damage dealer.
If your team is smart they will pick one of these to focus on. When you see them attacking one, Crushing Blow that target, and use your ultimate. Aced.

3) Worried about not being able to get away because you are using my Nimbus Strike in, Decoy, and fight tactic? Don't be. My setup with cooldown reduction ensures that your Decoy will be on a low enough cooldown so that, if you initiate a fight this way, but are overwhelmed and need to run, Decoy will be nearly off cooldown. Just don't use this tactic on an unequal fight, if you are up against 2-3 enemies by yourself, this tactic is SUICIDE.

4) Say you get an ace, and your entire team is at half health or lower, but you decide to try to destroy their turret. When the enemy respawns, retreat with your team and when you are running, turn, Nimbus Strike, Decoy, and run to the nearest bush and keep heading home. If this is done correctly (By correctly I mean if your team didn't come back to try and assist you, and you were fast enough to hit Decoy so that you didn't get stunned or slowed), you may have just saved your teams life, because your enemies will focus down your Decoy. They will think you got cocky and your team left you for dead, knowing the odds of victory were slim to none. However you will be laughing all the way to your base.

5) If your enemy is ranged, and a great carry like Anivia or Ashe, you might think you are sunk, but you can actually destroy them, simply by using Decoy to its full potential. Walk up to the minions fighting in your lane, start to attack them, no doubt the enemy champion is closing in to get a few hits on you. When they get close enough, use Decoy. They will start to attack your Decoy, he might even get stunned to make him look more realistic. After you use Decoy, run right up to them and activate Nimbus Strike. Hit them with Nimbus Strike and then Activate and use Crushing Blow to demolish their armor. Next, Exhaust them, then use Cyclone, and Ignite for the kill. This works almost every time. The trick is to stealth over to them and initiate fast. Many people who play Wukong use their Decoy only for fleeing, and ruin half of Wukongs capability. Decoy isn't just meant for running away, it is also meant for tricking opponents into a false sense of security, while you initiate and destroy them. One game laning against Anivia, I had her in her egg before I used my Cyclone or any summoner spells, and I had full health, think about if her egg wasn't up!

6) My last tip is that Wukong may be amazing in team fights, but he can work well alone too. If your enemies are turtling, tell your teammates to go bottom and push. Upon seeing your teammates surface on bottom, your enemies will get ready for them. When your teammates start to push, all of your opponents will focus on them. At this time you can run in, Nimbus Strike a group of minions, activate Youmuu's Ghostblade, Crushing Blow their top turret or inhibitor, and burn it down in seconds. At level 13 I have burned a turret in 5 seconds flat using this tactic. The reason you should Nimbus Strike the minions is for the extra attack speed, you will be taking minimal minion damage and will soon have their turret down. However, even if you can destroy a turret in a few seconds, I would not advise tower diving it. Wait for your minions, unless they're turret is down and you are sneaking in to destroy an inhibitor, then you can just charge in. Also try to time it so that no enemy minions will be in your way, you don't want the enemy to see you until you are at their turret or inhibitor.
Note: I haven't really been paying attention to this guide at all, but I see it has gotten a little bit of attention, I want to apologize for its sloppiness, I just don't have the patience to work with all the coding, I changed his item order, same basic stuff, but in a different order, took out BT for black cleaver because of the sustain added with Wriggles and the fact that wukong is targeted a lot so BT will lose stacks too often