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Wukong Build Guide by Grinzler

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Grinzler

Wukong for William

Grinzler Last updated on August 22, 2012
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Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Chapter 1

First Back:

If you're really really rich:


(Just grabbing a phage is fine too, the Vamp is just for sustain)



If you're against someone who you don't out-trade (someone stronger than you basically - its not hard to find those in toplane):





___________________________________________________________________________________________
Next:

If you grabbed Phage (presumably meaning you're winning and hoping to snowball) your next items are:

>>> Level 2 Boots >>>


This item sequence is designed to augment your follow-up damage after the E > Q > Chase Combo. (W Disengage when necessary - if you don't need to use it, don't. Wukong can be quite mana thirsty)



(Your options when it comes to boots are either or



___________________________________________________________________________________________
Else:

If you opted for the double dorans, you basically delayed the decision making time, If the dorans gave you enough stats to come out ontop of the lane, you can follow the previous tri-rush item sequence.


If you're still getting beat then go:

>> Level 2 Boots.


If you're getting beat by AP after the double dorans, you can go:

>> >> >>
You don't NEED the level 2 boots in lane too early due to the mobility and ability to W disengage. Thats why the're last - otherwise this gives you the most efficient trading ability with alot of Ap's (rumble can be a bit of an issue still).




_____________________________________________________________________________________________

Although I don't normally advise them, in certain match-ups, these would also be considered early game items:




_____________________________________________________________________________________________
Mid Game and onwards:

Is completely situational depending on team comps, early game builds and how the game is going so far, but viable items to consider are:




_____________________________________________________________________________________________

Examples of builds in situations:



1.) Snowballing

>> >> >> >> >> >> >> >> >>


2.) Losing to an AD - eg: Irelia or Darius (since they are common)
(Notice; High Early game HP focus, without dedicating and loosing too many other stats)

>> >>>> >> >>


3.) Losing to an AP - eg: Vlad

>> >>>> >> >> >> >>
_____________________________________________________________________________________________

Deviation and Adaptation are essential in counter-buying your opponent, equally as important as counter-picking them.

These are guidelines, not Rules, however its a good base to learn from. (unless you're reading this chad, in which case, these are rules; deviation = Assisting enemy Team Report +1.)