Wukong Build Guide by Foresto
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello, my name is Foresto this is my guide to Wukong , The Monkey King. Wukong in my opinion is a good Hit and Run champion, and as such he is able to jump in, do a ton of burst dmg, and get out. Thanks for your feedback.
In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true.
Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju.
''The first step to wisdom and greatness is realizing how little you know.''
- The first lesson of Master Yi
9x + Armor peneration 1.66 - Good on enemy tanks.
9x + Armor 1.41 - Good on defense.
9x + Magic resist 1.49 - Good versus Ability power.
3x + Health Regen per 5 sec 2.7
Stone Skin| Passive
Wukong's armor and magic resistance are increased for each nearby enemy champion.
Crushing Blow | Next hit
Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and 30% reduces the enemy's Armor for a short duration.
Decoy | Escape
Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike | Charge
Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone | Ultimate
Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Pros | Cons
- Great burst damage
- Good escapes
- Can use a Sheen better than most champs.
- Sustained damage is lower than some melee DPS champs
- Slower at killing jungle creeps, compared to other DPS champs.
- kinda bad mid game, but that's done when you get trinity
- No stun, no slow
Flash - Teleport your champion and escape.
Heal - Heal your champion when he will have low health.
Tips & Tricks
Autoattacking once before Crushing Blow will allow you to get 2 hits in the space of one.
By pressing "stop" [default key: S] you can pretend that you have used Decoy to make
your opponents think that you are the decoy.
Crushing Blow does work on towers.
If a turret targets you, you can use Decoy and have a chance that the turret will target
the decoy. This can be useful if you turret dive or poke an enemy champion at their turret.