Wukong Build Guide by EliteAsian
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello and welcome to EliteAsian guide to Wukong The Monkey King. Wukong is sitting at #2 on my favorite champions list and ever since I have bought him I have loved him. While trying different builds with different guides I have not really found one that I love so I decided to make one based on what I think works for Wukong. This is my first guide on Mobafire so I hope to give as much information as possible while sticking straight to the point. So the guide will be shorter than some other guides out there. However I ask that trolls stay away for you are unwelcome and please try my guide before hating on it. Thank you and enjoy the guide!!
Release Date: 7/26/11
Attributes: Fighter, Melee, Stealth
Cost: 975 RP or 6300 IP
Thank You For Voting
I Find that Exhaust And Ignite Are the Most Op Summoner Spells To Choose If You Play Aggresive Wukong and that it will alwasy help you because you have your E for Safety
Pros / Cons
- Very strong damage output
- Very maneuverable
- Great ability to not only carry but have a double carry
- Can Single Hand Carry a Game
- WIthout Flash Very Hard to Get Away
- Without Your E ready Easily Ganked
These are my personal runes that I use for three different champions. You are welcome to use other ones that you might think fit better with Wukong. Its up to you however do not feel that these are the only runes that will work well.
With a full rune set of the Greater Mark Strength of runes you will have + 0.93 AD which should allow you to bypass early game Damage without too much difficulty. This is really good because it should be able to hold you over till mid game where you can afford to get a Last Whisper to help.
The Greater Seal of Resilience give additional Armor at Level 1 of +12 with a full set. This is great and makes you able to survive more in your lane and give better protection against good very early game AD champions like Sivir or Ashe who have a tendency to get Doran's Blade as their first item.
So if you are going to go with extra Armor with the Greater Seal of Resilience why not go for extra Magic Resist? Getting a full set of Greater Glyph of Shielding allows you to have +24 Magic Resist at Level 18. Like what I said above for the armor, having early Magic Resist works well for good early AP champions like Lux, Veigar, Brand etc. These Magic Resist runes will also allow you to keep up with these AP champs as you progress through the game.
For my Quintessences I take the Greater Quintessence of Stregnth. These quints give 2.25 + Attack Damage. right from the start. You will have a Huge Advantage With Damage Straight From the Start.