Wukong Build Guide by Hey Its Walter
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my guide to the new champion, Wukong. He is built with a decent amount of health, and his passive greatly encourages you to team fight. He can jump right into a fight, deal excellent damage, and chase down well too. He can also escape with his speed and stealth. I've been looking at some of the other Guides, but none have really had what I've wanted in him. This is more of my take on how i want to play the character and build him. This guide goes for a that can take a lot of punishment, but also hit ridiculously fast and hard, with good ways to escape, and initiate.
Pros / Cons
Very excellent escape ability with W
Able to catch fleeing enemies and strike for fast damage when you combine your E then Q
Good early harassment
While having ridiculous amounts of health, can still deal very good DPS
Q can be spammed for easy farming
Sometimes a true damage champ comes along and ruins your day
Fast champions and ranged champions can be trouble if played smartly against you
Early auto attacks can be very weak for farming.
With an early point in Crushing Blow, high damage can be dealt by you and your teammate while in lane, leading to a possible kill within the first few minutes. With it's short cooldown, can be used many times for a lot of armor negation.
I put my second point into Nimbus Strike in order to close the gap from fleeing enemies, and to combine Q with this in order for faster attack speed on a champion with lowered armor from Crushing Blow
Third level leads to Decoy, a great skill for escaping, but we can leave that at level one until much later, as all we use it for is the stealth.
And of course, spam points into your ultimate whenever possible, the golden rule for most champs.
By going with movement speed quints, you are able to be in range for Nimbus Strike much more often, which will in turn give you a chance to spam your fantastic Q. With flat magic resist glyphs, you can have more time spent in your lane, and therefore getting more xp and money. The same goes for the flat armor seals. As for the marks, Armor pen marks will increase your damage early on, allowing for you to hit with your Q and reduce the enemy's armor, then go even further with your armor pen, therefore negating a lot of their defense. Combine all of this with exhaust, almost always leads to an early kill in your lane.
I like to run the more aggressive 21/0/9 mastery, still getting the 5% experience increase, which can greatly improve your leveling in a lane. I've seen people go 9/0/21 mastery, in order to "fix" his mana problem, but i don't think this is necessary. With the blue buff or Philosopher's Stone, you can usually survive very comfortably. The extra damage and speed can help to correct his early auto attacks, which will greatly improve your farming.
I like to run with Flash for good ways to catch up if you are just out of reach, going through walls for escape, and in combination with Decoy for putting a lot of distance between you and the chasing enemy.
I also use Exhaust for early lane kills, and evening out a strong enemy while being chased or ganked.
The reason I choose to build him this way, is to give you a more tanky beginning, with some lane durability with decent mana regen, since he can go through mana very quickly. I also build with Philosopher's Stone first because it gives a nice little extra cash, which helps to fund with the later build. Sell the Philosopher's Stone once you begin to use more buffs, and can survive without it. I sell it usually around my Phantom Dancer. By getting Warmog's you are increasing your health a lot, and already being pretty heavy on the HP side, Atma's becomes your bread and butter with the excellent AD boost.
Wukong is excellent when paired with a partner, the extra champions give him more defense because of his passive too. With his ultimate being a knock up, if you pair with a fast DPS character, such as Yi or Teemo, you can almost always get the kill. And if your enemy runs, you can chase very well with Nimbus Strike, spamming your Q if need be.
The goal of this build is to give a fun character who can tank, escape, and deal lots of damage very quickly. You become an excellent chaser, and can gank and assassinate very well. Feel free to post your opinion, or ways you think can improve this build.