This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
is very strong champion because of his fast cooldown spells and great early/mid/late game damage.He has many combo which I'll tell you later.
Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.
Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.
Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.
Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most - his own brother, Yone.
Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.
Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: ''The Elder was killed by a wind technique. Who else could it be?'' Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.
Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.
''The story of a sword is inked in blood.''
Greater Mark of Attack Damage 9
Greater Seal of Armor 9
Greater Glyph of Magic Resist 9
Greater Quintessence of Attack Damage 3
This is a very good runes for Yasuo it will give u a nice early game damage and sustain from early harass.
For masteries why this build because Yasuo needs early damage armor penetration some hp and a bit of deff. You'll ask why i didn't took Frenzy because he doesn't need it Yasuo
isn't carry so he doesn't need this buff.His job is to deal damage with Steel Tempest.
Way of the Wanderer Yasuo's critical strike chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Steel TempestA skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.teel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.If cast while dashing, Steel Tempest will strike as a circle.
Wind Wall Creates a moving wall that blocks enemy projectiles.
Sweeping BladeDashes through a unit, dealing escalating magic damage with each cast.Each cast increases your next dash's base damage by 25%, up to 100%.Cannot be re-cast on the same enemy
Last Breath Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this effects armor from items, buffs, runes and masteries.
Doran's Blade 440
Health Potion 35
This items will help you to sustain early harassment and will give you good damage to make first blood if you have enough skills.
Boots of Speed 325
Cloak of Agility 730
in early game if you will have enough farm you will be able to by this items Tiamatwill give you aoe damage. Boots of Speed will give you enough movement speed to catch up to your enemies, Cloak of Agility will give you early critical.
Berserker's Greaves 900
Ravenous Hydra 3300
Phantom Dancer 2800
Phantom Dancerwith this item you will move through units + you'll have 60% critical chance and good ats. Ravenous Hydra will grand you damage and life steel which will help you a lot
Lets Talk about Spell Combos 1 Combo is quick harassing You rush on the mag minion with your Sweeping Blade after you closed a gap to your enemy u use Steel Tempest on the mag minion which is not marked and you will go in safe place this Combo will harass enemy into fleeing out of lane which will grand you an apportunity against your enemy.
MOBAFire is a strategy guide tool and community for League of Legends, an online battle arena style game based on Defense of the Ancients, a popular mod for Warcraft 3.
LoL fans are encouraged to explore our vast library of user generated champion build guides to enhance their battlefield strategy. Learn new, effective, winning strategy from players dominating the field.
League of Legends is a team based, real time strategy game set in a mythical world of swords & magic where epic battles decide the fate of mystical nations. Game players take on the role of a Summoner who conjures and controls champions to fight for them at the Institute of War. During game play champions gain experience and items to enhance their skills and abilities. How players develop and play their champions can be the difference between a crushing defeat or a glorious victory!