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Hi ^^
Not sure on the Quints of Avarice. 3 gold per 10 seconds is a little over half the amount of gold you recieve from gold per 10 items (which you get 2 of anyway). Movement speed, fortitude, potency, even spell vamp or armour would seem far better choices.
Grabbing Bandage Toss at level 3 makes for a better jungle mobility by being able to fly over walls and terrain, but that's just personal preference.
With your purchase order, I would suggest giving us a rough item by item idea of what someone should be building, just in case they have to use the cheat sheet as a quick reference stimuli.
Indomitable isn't that bad a mastery, but you could instead spec in the utility tree for the extra starting gold (which I believe is more valuable). You could even sacrifice Initiator for increased experience if you want to hit level 6 faster.
Love the custom video :)
Flash isn't just a good escape too - what about Flash/ Bandage Toss + Curse of the Sad Mummy as an initiate?
Some small errors I noticed:
- "lose a percentage of there" > their
- "We want to mac out" > max
I don't like the Sunfire Aegis in the build D: It's such an awful item for the price. You already have a tonne of armour with your other items, but not much health. What about a Warmog's Armor, or an Abyssal Mask for some AP and more MR?
Perhaps a jungle route map? And you could move that video down into the jungle section.
+1, great guide :)
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I thought the last response I gave you was a little bare to say the least so allow me to redeem my self.
The reason I get the gold quints is because combined with the Greed mastery it's like walking around with a free 5 gold per 10 second item at all stages of the game. This helps a lot if I ever get counter jungled.
I agree with the skill order as well but most of the time I find it better to wait till level 4 to get bandage toss and gank.
I think the Initiate part of Flash just skipped my mind because in the video I do use it to Initiate into the enemy team and stun three of them.
Thank you for noticing those small errors.
I guess as for Sunfire Aegis I just really like the item, I do see your point though and it is better to have the extra AP, durability and armor pen aura from Abyssal Mask. As for Warmog's Armor never really liked the item because I feel that health is really easy to shred through, especially with a champion like Vayne
Good idea to move the video into the jungle section.
Not sure on the Quints of Avarice. 3 gold per 10 seconds is a little over half the amount of gold you recieve from gold per 10 items (which you get 2 of anyway). Movement speed, fortitude, potency, even spell vamp or armour would seem far better choices.
Grabbing Bandage Toss at level 3 makes for a better jungle mobility by being able to fly over walls and terrain, but that's just personal preference.
With your purchase order, I would suggest giving us a rough item by item idea of what someone should be building, just in case they have to use the cheat sheet as a quick reference stimuli.
Indomitable isn't that bad a mastery, but you could instead spec in the utility tree for the extra starting gold (which I believe is more valuable). You could even sacrifice Initiator for increased experience if you want to hit level 6 faster.
Love the custom video :)
Flash isn't just a good escape too - what about Flash/ Bandage Toss + Curse of the Sad Mummy as an initiate?
Some small errors I noticed:
- "lose a percentage of there" > their
- "We want to mac out" > max
I don't like the Sunfire Aegis in the build D: It's such an awful item for the price. You already have a tonne of armour with your other items, but not much health. What about a Warmog's Armor, or an Abyssal Mask for some AP and more MR?
Perhaps a jungle route map? And you could move that video down into the jungle section.
+1, great guide :)
- Turn on Comment 2 Vote!