Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Exhaust
Flash
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
So for runes we have damage marks because Yorick is AD, armor seals because most solo top champs are AD, CDR glyphs because most of your damage comes from abilities, and life steal quints for sustain. There isn't much else to say about it. Although AD or mov speed quints would work well too on him but I like my life steal ones IMO.
With my build I try to get the most out of Manamune as possible with Trinity Force and Frozen Heart, which will get your mana up to 3k by level 18 with full stacks, giving you 60 bonus damage from the Manamune passive. The Sheen, and later Trinity Force, buff works really well with Omen of War, giving you a lot of damage in one ability. Zeke's Herald's CDR, and life steal work well to increase your sustain and allow you to use your abilities. I end the build with a Guardian Angel because Yorick tends to get focused if you rush in and burst down the enemy AD carry or AP mid champ, and the added armor and magic resist is a good extra defense.
There isn't really that much order to Yorick's abilities. You should start with Omen of Pestilence, then Omen of Famine immediately after, and then use Omen of War once you're close enough. After that just AA them as much as you can and use your abilities as much as you can. Omen of Death can usually be cast on yourself for added damage or taking out turrets but in team fights always ult the AD carry. Even an underfed AD carry can deal damage and will get focused, and once they're dead the enemy team will most likely forget about them and when they come back he/she will be free to shred them.
With my summoner spells I go for Exhaust and Flash. Exhaust is a very useful spell while laning and in team fights with it's slow and damage reduction. And then Flash for escapes and when the enemy flashes after you exhaust them. Ignite is useful too but I feel like you do enough damage on your own and all you really need is ways to get up close to people to do that damage and keep them from running away.
You must be logged in to comment. Please login or register.