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Jax General Guide by 31samf

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author 31samf

You Guide to Getting that E L O with Ap Jax Jungle

31samf Last updated on October 12, 2015
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Ability Sequence

3
9
10
12
13
Ability Key Q
2
4
5
7
8
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Jax with this build

Threat
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Threat Champion Notes
1
Fiddlesticks Funny, q,w, stun during his drain/ult, dead.
Table of Contents
Guide Top

Early Game

Pretty Basic early game champ, clear, gank if you can. Jungle path is rather normal as well, make sure to keep up on vision control, and get some ganks off at least. You need the runeglaive, insane clear, Stalker's for the slows is also really handy.


Guide Top

Mid Game

Really important by now to have the 30% cdr, the luden's will give you a boost in movespeed to catch up to the enemy. Rabadan's is like, an heavy ap carry. Hextech is due to jax giving in some good mixed damage. The order depends on what you need. If you need to keep clearing jungle, hextech is better. If you want damage, luden's is probably the first pick there. Pick good fights, picks are probably best around this time. Get dragon quickly, and you should be fine. Don't try excessive team fights if you aren't ahead, or not by that much.


Guide Top

Late game

You can have a heavy impact split-pushing because Jax. But team fights are always open. You are still really good at making picks, but team fighting is almost always jump onto the back line, get them down in 2 w's usually, q-w, stun, w. You can escape pretty well due to the 30%-40% cdr on the q.


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