Zyra Build Guide by ACap1994
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hello! Welcome to my guide to playing Zyra on Twisted Treeline! Please note that my guide isn't telling you how you should play Zyra, just what works for me (and it works well.) Feel free to switch around whatever you need, and remember that every match is situational!
The runes here are pretty standard for an AP caster, however here, I take AP per level glyphs because of the fact that I build Rabadon's late, so the damage boost helps. Usually, most casters will take MR glyphs, however I don't on Twisted Treeline because most champs you will play against will be AD. But like I said, situational. If you're playing ranked, be sure to look at the enemy team composition and choose your runes accordingly.
Masteries here are also pretty standard for an AP carry, however I choose not to go 21-9-0 because we are already tanky with the items we build.
Now here's the reason you came here for; the items. I start with either boots+3 health pots or a doran's ring depending upon the enemy team comp. Skillshot-heavy team? Take boots. Squishy champs? Take Doran's..the damage boost will help when mobility isn't as important. I try to get a catalyst as early as possible, then merc treads soon after. Complete your RoA asap, then begin building your Rylai's, grabbing the giant's belt first. After Rylai's is where the build diverges. If the enemy team seems to be stacking MR, or is just dishing out some serious magic damage, build the Abyssal Scepter first. If the team is AD heavy, and you just seem to be getting focused down, grab the Hourglass first. You can then finish off your build with a Rabadon's, but keep in mind, you'll rarely get this far. If you absolutely need to do more damage, after you build your first resistance item (hourglass or scepter) rush a Rabadon's. I only do this when I'm far ahead, or the enemy team just ignores me.
I take my snare level 1 because it helps with first blood and still does considerable damage. Level 2 grab your seed so you can start setting up plants, and get a little bit of CDR. After that I max my Q immediately and throw another point into E. Max your seeds last.
These are situational as well. I usually take flash+ignite, but it depends on what your team has taken. We try to usually have only one ignite, and one heal, that way we dont ignite the same target, or heal at the same time. Flash is a must. It allows you to get over virtually every wall in the map and is basically your only escape ability. You can always throw an ulti down behind you for the knock up too, which has saved me many times.
Well, that's how I play Zyra on Twisted Treeline. She is an absolute beast on the map, and she really is one of the most fun champs I've played in a while. I'll be continuing to update this guide as I play her more and develop new strategies, and I'll also make it look a little prettier...right now I'm short on time. Thanks for taking the time to read my guide, oh, and if you have matches where you dominate, be sure to send me screencaps. I'll put them in my guide!