Zyra Build Guide by Isthatok

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League of Legends Build Guide Author Isthatok

Zyra Build Guide - Mid Lane [In-Depth]

Isthatok Last updated on April 21, 2013
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by wilmer007 » July 25, 2012 9:52pm | Report

I'm still trying to figure out why u need Ring's and 3 of all things. Ur wasting 1425g on items that build into nothing and taking 3 slots in the process. With 1425g i can buy Chalice and a Blasting Wand to further get deathcap or Abyssal faster. Clearly u haven't played Galio who never goes OOM with just a chalice and since zyra has the same cooldowns as Galio she too never goes OOM. So the extra MP5 is just a waste and taking 2 extra slots along with it. If your buying Rings for the HP a few simple potions will work just aswell. So stop building Rings on her as it's a bad on Zyra to have ring's let alone stack 3 of them.

And for the love of god take Teleport off the avoid list because Teleport is the next best spell on her over Ignite.


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by Isthatok » July 25, 2012 10:09pm | Report

@wilmer007:
I didn't get to try it tonight - from what I hear it seems ok so I'll try it out when I get the chance. Then I'll add it in if it works well (which judging from your comment I'm led to believe so). I don't have any mana problems with the rings and I get a boost of AP whereas chalice would give MR - something Galio gets AP off of, but not Zyra.


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by omega4125 » July 25, 2012 10:10pm | Report

i'm gonna tell you this now, many people aren't going to like you rushing deathcap, what i mean is while deathcap is by far the best ap item for sheer ap, it is a huge amount of gold to spend in early game. now as with most ap champs, zyra is squishy early game, this leaves her open to ganks, and high range champs like xerath, instead of the 3 doran rings you may want to think about getting a catalyst and build it into a ROA for good mana and health to keep you from being bursted down by other champs. another good option is so maybe put in a ring or 2 and instead of ROA go for a rylais, it allows more control of the lane and will help you when you need to escape and also i believe allows your turrets to slow because they are considered a spell(not 100% sure about that), but you lose the mana advantage of ROA. pretty much the main point i'm saying is get sustainability in a useful form that will still help late game, and also you may want to rethink some of the runes if she has the same cooldowns as galio as said by the person above me, then getting cd runes is probably better than full out offensive power, it is also better to use runes of clarity than replenishment because the mana regen becomes much more helpful late game. you may also want to think of having a second build for a more utility based build to help have a more stable game like with mid champs such as galio and vladimir and hiemerdinger because of her use of turrets, and you may want to use spellvamp early on because unless i am misinformed her turrets count towards your ap damage so getting them out and just hitting at minions allows for a nice recovery in case you get pushed on hard. just a couple things to think about, sorry for the long list.

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by zjozwiak » July 26, 2012 12:16am | Report

First off, there's a typo in your Skill Order section. xD The icons aren't showing.

Secondly, congrats on rushing such a well-made guide so quickly.

As for the build, I was a little skeptic, until I went 16 and 2. +1, soon as I'm allowed to.



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by zjozwiak » July 26, 2012 12:22am | Report

Also, I think it'd be good to note that your plants apply the passive from Rylai's Crystal Scepter.



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by ZhrIcon » July 26, 2012 1:31am | Report

Just out of curiosity, what items did you start with when you played her in the jungle? Also, what were your masteries? I've been playing her in the jungle a lot lately and i'm am very impressed with her. She has good clearing speed, awesome ganks if you know how to land the E and W, and decent counter jungling. My only problem i have come across is her first jungle clear. I have tried many different item/mastery combos, and i can't quit find one that works well enough to do consistently. Your help would be greatly appreciated!

Aside from that, i really like the build thus far. The item choices seem pretty solid, along with the runes and masteries. The only thing i don't like is the 3x Dorans rings, but i am yet to try this build in the lane, so maybe there is something i'm missing. Thank you for putting this up!

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by Moonedge » July 26, 2012 2:05am | Report

Btw with your Mres glyphs, it doesn't work that way.


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by embw » July 26, 2012 2:38am | Report

I tried this build and I found that I was pretty easy to kill early to mid game so maybe build the Rylai's Crystal Scepter before the Rabadon's Deathcap?
By the way, I believe the term is "work-in-progress".


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by Dustborn » July 26, 2012 2:41am | Report

First off for the other people such as the ones saying to grab rod of ages. This is the second time this guide has been posted with some drastic changes. We have tried RoA it didnt work like we planned. 3 Dorans gives you 240 health 45 AP and 15 MP5. If you play aggressively you WILL need that MP5 as you will burn through mana at an extreme rate. DO NOT LEASH WITH Q!

Your auto attack range is extremely long and allows you to leash from the other side of the trees with your autoattack.

I agree with rushing deathcap. With flash and your snare you should be able to get out of any gank i was able to get out of a 5v1 gank from all sides. You can grab the Rylai's mid game since that is when the jungler will most likely be ganking (such as nocturne since he will have his ulti)

CdR runes? Are you stupid? They arent really good runes for any champion besides a select few. You NEED the offensive power as her AP ratios arent the greatest. The replenishment runes are much better the mana regen per level. You shouldnt be ooming late game whereas even with the 3 dorans you will be ooming at some point early game and will need the added 5 mana regen from runes.

If your getting hit hard they either have an amazing ganker or your doing it wrong. With your snare and your Q you should be able to shut down any kind of counter push not to mention your turrets. Spellvamp is not needed though if you "must" have it grab a hextech into a will of ancients.

I dont really see her being utility based. She's a really aggressive champion and has so much burst all game. If you hit their whole team with your spells you might as well hand over a penta like seriously.

That is all I have to say. Thank you

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by Kyukatsuki » July 26, 2012 2:52am | Report

Mmmm, apparently the discussion didn't carry over from the last build so... Going to paste it all on here so you can read it lol, though sorry if it sounds annoyed, reading some of the other people's comments put me in the whada**** mode... lol...

Btw, is there a rule against swearing on this site? I don't remember but I don't want to get banned for it lol.

Anywho, I suppose this isn't going to make sense if you didn't see the comments from the last build but...
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I don't know what people are saying about being a bad farmer, I'm lv 30 and I always get 15-20 kills plus in every game, and actually hit an all time high of 227 CS by the end of one game, never hit that high on anyone, so I must say shes the easiest farmer ever... If you're having a hard time farming, then it prolly is because you're trying to rely specifically on your plants to do it for you... Zyra isn't different from any other champ, you're auto attack is going to be doing much of the farming if you don't want to run out of MP on oneshotting your targets.

I actually can't fathom how it would be hard to get CS with Zyra, if anything, shes the best MP farmer in mid besides maybe Ziggs, not only does her Q deal massive damage, it not only hardly costs any MP, but you can sprout a plant at no cost to clean up any other minions you missed. And another thing I find almost OP is her snare, which goes in a line hitting multiple targets, this may just be me because I prefer to max out the snare before I max out the seed, but the snare tends to oneshot all the minions in a line, then you just clean it up with your Q... Although theres hardly ever anything to clean up.

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Thanks for replying to me by the way Isthatok, and ty about the name lol, but yea, after quite a few games, I think it would be best to conclude that the potency runes will do more for you then swiftness. Zyra's speed once you get the boots is already 380, and I find that to be quite standard, no reason wasting 15 AP getting a little bit more speed out of that when you could just kill anyone who tries to come at you. Also, I think Zyra is a pretty solid champion in dealing with gap closers, initially I had a huge problem with midding against LeBlanc because yea, if you don't land your snare, you're ****ed, but it seems your snare outranges her initial jump for the most part, so if you manage to lock her, just poke in with a quick Q and run away again, and you'll deal a good amount of damage without taking any yourself, and if you're real pro, you'll remember to plant a seed before you jet, increasing the damage all that much more.... But yea, the main thing is either saving the snare for after they jump you, or being sure to never take anyone on directly.
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By the way, can you remind me what your final items were before you changed the build? Deathfire grasp is a fine item, but often is more situational, and usually feels like you can kill almost anyone without it anywho, but I'll try it lol.

Also, I usually find it better to grab an Elixir of Brilliance or two instead of grabbing a 2ed or a 3rd Doran's, the Doran's is sort of an item you grab if you're failing, more so then I think you should do as a norm during the game, better to just rush sorc boots and either grab a elixir or a blasting wand if you can afford it.


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