Zyra Build Guide by Amikk
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"Ckiser to the Flower,Closer to the thorns"
Longing to take control of here fate, the ancient, dying plant Zyra transferred her consciounsess into a human body for a secoend chance at life. Centuries ago, she and her king dominated the Plauge Lands , using thorns and vines to consume any animal the set foot in thier territory. As the years passed, the animal population steadilly died off.Food became increasingly scare, and Zyra could sorceress presented her with and opportunity for salvation
It was the first time in years Zyra had sensed a crature wander so close. Hunger drew her to the sorcerres, but some other,depper instinct compelled her. She enveloped the woman in thors with ease, but as she savored this final meal, foreign memories invaded her thoughts. She saw great jungles of metal and stone where humans and animals thrived. Poten magic surged throught her vines, and she devised an elegand but risky plan to surive. Using the womans`s memories. Zyra poured her newfound magic into the creation of a human-shaped vessel. She didin`t know what a sort of world awaited her, but she had nothig left to lose. When Zyra opened her eyas, she was everwhelmed by the power ready at her fingertpis. It wasn`t until she noctced the shirveled remains of ****** thourgh no roots to regrow her... but se felt truly alive she begeld the world for the first time as animald did, and a dar smice creprt across her lips. She was reborn,and there was so much now within her graps
Hey ladies and gentlemen! Here's a little background of Zyra
Parting the brush reveals Zyra, Rise of the Thorns, alongside her fatal floral friends. She’s as ferocious, cunning, and as wild as they come – what’s not to love? Planting seeds and sprouting dangerous plants to aid you in battle is the name of Zyra’s game, as you’ll torment your enemies with the thorny grip of her vines. Use your quick-thinking and the devastating power of nature itself to prove who really belongs at the top of the food chain.
Pros and Cons
+ Uses both burst and sustained damage
+ Mana is manageable
+ Tons of AOE useful against entire teams
+ Easy to farm at all times
+ Long range on autoattack and skills
+ Skills can be used in so many different ways to your advantage
+ Very fun to play
Low mobility and hard to escape bad situations
- Only runs on ability power
- Requires a somewhat expensive item build to be effective
- Very weak against high mobility and gap-closing champions
- 0.95 Magic penetration each rune. I always use this marks on Zyra.You shouldn't change this!
- 0.41 mana regen/ 5 sec. Since Zyra are loosing so much mana in the early game, I rly recommend you Mana regen runes. It's will make it easier for you to success your lane, and harass like a *****! But if you're a "farmer" and dont need so much mana reg early, you should consider getting mana regen per level.
- 0.17 ability power per level. These runes works fine to Zyra! But you should maybe consider getting more tanky?
- 4.95 ability power!! - These runes are rly nice for Zyra. Three of this, and you'll get +15 ability power at level 1 ++. Works fiiiiiiine!
Rise of The Thorns:
When Zyra dies. she breafly returs to her pland form. After 2 seconds.she can press and ability to fire a thorn toward her cursor, dealing true damage to each enemy it strikes\
Zyra grows a bud at target location. After a bried dealy, it explodes, launching damging thorns at all nearby enemies. If cast upon a seed, Deadly Bloom grows a Thron Spitter plant.wchich fires at enemies from afar.
Zyra plants a seed,grating vision of an area for up to 30 secends. Other spells cast on seeds will turn them into plants,who fight for Zyra
Zyra sends forth vines through the grount to ensnare her target, dealing damage and roting enemies the come across. If cast upong a seed, Graping Roots grows a vine lasher, whone short range attack reduce enemy movement speed
Zyra summons atwisted thicket at her target location, dealing damage to enemies as ist expand and knocking them airborne as it contratcts