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[Champion Suggestion] Sandra - The True Follower

Creator: Brawn
February 12, 2012 10:42am
8 posts page 1 of 1 Forums » Theory Crafting & Ideation » [Champion Suggestion] Sandra - The True Follower
Permalink | Quote | PM | +Rep by Brawn » February 12, 2012 10:42am | Report
Passive: Vital Focus - Sandra's next spell costs nothing if a nearby ally falls below 20% health.


Q: Stifle - Sandra releases pure energy in a cone in front of her silencing enemies for 2 / 2.25 / 2.5 / 2.75 / 3 seconds and causing 130 / 160 / 190 / 220 / 250 (+90% Ability Power) magic damage.

Cooldown: 6
Cost: 40
Range: 700

Note: (Damage + CC) Stifle is Sandra's "only" damaging spell so I decided it needed to be powerful which is why it has such high base damage and AP ratio. I decided to make the cooldown relatively high at 6 seconds to ensure that it doesn't become mega-harass.


W: Soothsaying - Sandra speaks words of rejuvenation healing all champions for 65 / 90 / 115 / 140 / 155 (+40% Ability Power). Each subsequent Soothsaying in the next 3 seconds increases the energy cost by double.

Cooldown: 1
Cost: 10
Range: 700

Note: (Heal) Soothsaying was a mystical and dangerous skill in its time and so it shall be here. The ability to heal others comes with a price with Soothsaying because although it is a fast and powerful skill it can effectively cost you your entire energy base within 3 seconds.


E: Shadow Guise - Sandra grants target champion stealth and increased movement speed for a duration of time or until they attack or cast a spell.

Cooldown: 6
Cost: 40
Range: 600

Note: (Double Buff) Shadow Guise is another powerful survival skill that also becomes an offensive skill. This can be used to save a teammates life while trying to run away at low health or it can turn your carry into a surprise initiator.


R: Benevolence - Sandra sacrifices herself granting all nearby allies 30 / 40 / 50 % movement speed and 20 / 25 / 30 % attack speed while reducing all nearby enemies attack speed 15 / 20 / 25 % and slowing them 25 / 35 / 45 %. If an enemy is killed who was affected by Benevolence in 4 / 4 / 4 seconds then Sandra is reborn. (Sacrifice + Buff + CC)

Cooldown: 120
Range: 800 / 1000 / 1200

Note: Important mechanics to be aware of:
1) If you use this to attempt to escape your own death the enemy who last dealt damage to you will receive the kill.
2) If an enemy dies by an attack from your teammate who still has the Benevolence buff this counts towards being reborn
3) If you do NOT get reborn you still have the normal respawn time. Sandra is reborn where Benevolence was cast.
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Permalink | Quote | PM | +Rep by Brawn » February 13, 2012 3:39pm | Report
Nobody has any thoughts? I spent quite some time studying current support champs and breaking down the statistics of movesets and their corresponding champion's weaknesses.
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Permalink | Quote | PM | +Rep by ConMasterFlash » February 13, 2012 3:54pm | Report
I think the ability to burst heal is a little too strong, thats a 465 base heal with a 120% AP ratio. I realize that requires all of your energy but it would encourage players to not use any spells so they could always used a maxed out heal.

I also think any ult that requires you to sacrifice yourself a terrible idea. Alot of people wouldn't even use it because they play with "bads" and it would cause alot of bickering among teammates as to when a kill shouldve been gotten or not.

That being said I really like being able to put short duration stealth on an ally, although I could see that being really frustrating to play against. Fade time would be extremely important though, if its too fast it would be absolutely infuriating to play against.

This honestly looks a bit like a karma to me as well. A character designed as a support but with 2 really sexy AP ratios that would make them better with farm than supporting.
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Permalink | Quote | PM | +Rep by WalkIntoGlassDoors » February 16, 2012 12:45am | Report
Pretty nice idea :) I agree that the heal will be a bit OP. Her E is pretty creative :D it would make some very OP champs tho. Imagine a stealthed galio or nunu ulting D:

I dont like her ult idea tho, sure it's innovative, but most of the time you're probably not gonna revive :\ it's probably better to stay alive and heal
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Permalink | Quote | PM | +Rep by BarbJ » February 16, 2012 6:14pm | Report
That heal is OP. You can just wait 3 seconds, and cast it again. Energy regens so fast, that you could make it 30 energy, and they wouldn't care. The AP ratio on that AoE heal, and the rate at which you can cast it (every 3 seconds) passes up what Alistar can do with Triumphant Roar. Just compare the two real quick.

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Permalink | Quote | PM | +Rep by Bixy » February 28, 2012 2:48pm | Report
Love some of the idea's! I will start of positive :)

First of all, I think when you scale out 'E' well it could really make the game alot more interesting. I think this is hard, considering we don't have any support who grants such a unique stat, but once it is completed it definatly is insanely nice.

@WalkIntoGlassDoors
Read the discription again, acording to the skill discription the stealth and movement speed buff stops as soon as the champion attacks or casts a spell.

Then, the thing that really got me on this champion is her Ulti.

I just LOVE-IT!

I like the idea of throwing down your CDs and then decide when to use it. Yes it requires skill, but even more it requires communication, which is very nice, because this will seperate the good teams from the awesome teams. I like the idea of a full sacrifise and therefore completely being dependant on your team to get you back alive, and make sure the free kill was not in vain.

Here comes the negative:

As stated before, the heal is WAY to strong. I like the idea of a stackin' heal, that costs more and more. But I dislike the amazing power of the heal, especially since she has alot of buffs and the heal cost is only 10 mana... I mean, ten mana, that is nearly ******ed low, also is the healing range so big (which should be smaller, if you want it to fit the champion) And I can immagine spamming the spell every 3 seconds. So just to sum it up: To much heal, To fast, to much range = To OP earlygame and it will dominate EVERY support.

Her Q is strong. That's true, not that I dislike it, but comparing it to soraka (who also has a silence) it's also kind of strong. It has a pretty decent, of not strong range and the flat damage is just way to much early game, and in my oppinion is a CD of 6 seconds, nothing.

Neutral:
Her passive is nice, but 20 is rather low, would increase it slightly. (like 25%)

Hope this helps!
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Permalink | Quote | PM | +Rep by Brawn » March 1, 2012 8:04am | Report
Thanks for the responses everyone! I agree that the heal IS a bit much after having taken another look at it.

I think that the AP Ratio is fine, but making the standard amount of health healed per cast would definitely fix the issue. Perhaps making it so that she has to target an ally to heal...?
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Permalink | Quote | PM | +Rep by kalabi » March 2, 2012 5:44pm | Report
Pretty OP Char u have in here, but stealth i think only some chars can have, can u think on a stealth master yi or a stealth fiora? Nerfed before even existing
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