The main thing you need to understand about building a game plan on the fly is that you need to know every champion in depth. On top of that, you need to know some of the successful strategies and techniques teams use to close games out. Here's some pointers:
That's pretty much how you figure out what your team is going to do, and you have to know how to do this in less than 5 minutes if you want to really win a game cleanly, and not struggle and derp around like low elo players.
As far as your questions about top lane go, it's pretty much a farm fest. Top pretty much sits there and farms all game, and no one really does anything to each other since the meta champions are so no interactional right now. It's pretty boring tbh.
- Every champion had their own style, some poke, some protect, others run at the enemy like deadpool. You need to know a champion's style going into a game because it gives you an idea of what your team's strengths and limitations are.
- Assuming you know about all of the champions on your team, you can probably figure out whether your team is going to try and play the tower siege game (which means that you try to force the game into the grouping and roaming phase really quickly), or play the epic AOE teamfight, and so on and so forth.
- Now that you know what a good game plan would be for your team, you need to get an idea of what the enemy is going to do. Knowing their most probable course of action lets you tailor your shotcalling around how you expect the enemy to react.
- Knowing what your team and the enemy team should be doing means that you also know the winning conditions for a fight/siege. Poke comps generally want to split push in a 0-4-1 style, sending one member to solo push a lane while the rest of the team tries to poke the enemy off of objectives. Doing this requires that you set up the top and bottom lane well in advance by killing a single minion in an even wave 1-2 minutes before you plan to siege, this causes the huge minion blob that will eventually force the enemy to retreat or lose 3 towers. Fight oriented comps on the other hand, will try to ace or decimate the enemy team, and then use their numbers advantage to take uncontested towers and monsters. Pick comps, similarly, will try to catch out one or two members with their good single target damage, and use the numbers to get uncontested or minimally contested objectives. Pick comps may also try to "invite" the enemy team into objectives like Baron, pop a few members and then steal the objective for themselves.
That's pretty much how you figure out what your team is going to do, and you have to know how to do this in less than 5 minutes if you want to really win a game cleanly, and not struggle and derp around like low elo players.
As far as your questions about top lane go, it's pretty much a farm fest. Top pretty much sits there and farms all game, and no one really does anything to each other since the meta champions are so no interactional right now. It's pretty boring tbh.
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Ok so then given the questions above how do you form an effective strategy, in game without knowing your other fellow laners? And by that I mean an actual game plan not just win, but how are we going to win.
Thank you all for reading this. The reason that I posted this is because I am the leader of a ranked team (5Heros)and want to et outside opinions on lanes and the strategy behind them.