INNATE: Upon killing a unit with Pick A Card, Twisted Fate roles his 'lucky' dice receiving 3 to 9 gold.
Twisted Fate gains 0,02 ability power per gold currently in his bank.
Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit.
An enemy takes 50% damage from subsequent cards.
Cast once to shuffle the deck and again to choose a card, enhancing Twisted Fate.
Green Card gives Twisted Fate 10 / 15 / 20 / 25 / 30 % omnivamp for 2 seconds and heals his allies in range for the same amount
Black Card increases the damage Twisted Fate deals and receives by 10/15/20/25/30 % for 2 seconds
White Card cleanses Twisted Fate of all crowd control and for 2 second instead of taking damage he heals for 10 / 15 / 20 / 25 / 30 % of the damage he would take
Twisted Fate focuses on his cards, granting true sight of all enemy champions on the map for 6 / 7 / 8 seconds and allowing him to Recast.
Recast: Twisted Fate teleports up to 5500 units away (2 seconds channel time). He creats 1 / 2 / 3 illutions of himself that appear in a random spot withing 300 range and randomly mimic his abilities and attacks on nearby enemies (champions prefered). The illusions deal 10 % of his damage, die by one attack by enemy champions and last 3 seconds.
note: this should give its vision on champions even in Paranoia
[quote=Rundelhaus]Hi there,
I just wanted to write down an ideo for a TF rework, probably no one cares, but I have it out of my system.
[[twisted fate]]
p - [[loaded dice]]
INNATE: Upon killing a unit with [[PICK A CARD]], Twisted Fate roles his 'lucky' dice receiving 3 to 9 [[gold]].
Twisted Fate gains 0,02 ability power per [[gold]] currently in his bank.
q - [[wild cards]]
Range: [color=#00ff00]200[/color]
Cooldown: [color=#00ff00]6[/color] Cost: [color=#00ff00]30[/color] / [color=#00ff00]40[/color] / [color=#00ff00]50[/color] / [color=#00ff00]60[/color] / [color=#00ff00]70[/color]
Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit.
An enemy takes 50% damage from subsequent cards.
[i]MAGIC DAMAGE: 50 / 90 / 130 / 170 / 200 (+ 80% AP)[/i]
w - [[pick a card]]
[i]unchanged[/i]
e - [[stacked deck]]
Range: [color=#00ff00]1450[/color]
Cooldown: [color=#00ff00]20[/color] / [color=#00ff00]18[/color] / [color=#00ff00]16[/color] / [color=#00ff00]14[/color] / [color=#00ff00]12[/color] Cost: [color=#00ff00]80[/color]
Cast once to shuffle the deck and again to choose a card, enhancing Twisted Fate.
[color=#009900]Green Card[/color] gives Twisted Fate 10 / 15 / 20 / 25 / 30 % omnivamp for 2 seconds and heals his allies in range for the same amount
[color=#550033]Black Card[/color] increases the damage Twisted Fate deals and receives by 10/15/20/25/30 % for 2 seconds
[color=#ffffff]White Card[/color] cleanses Twisted Fate of all crowd control and for 2 second instead of taking damage he heals for 10 / 15 / 20 / 25 / 30 % of the damage he would take
r - [[destiny]]
Range: [color=#00ff00]5500[/color]
Cooldown: [color=#00ff00]180[/color] / [color=#00ff00]150[/color] / [color=#00ff00]120[/color] Cost: [color=#00ff00]100[/color]
Twisted Fate focuses on his cards, granting true sight of all enemy champions on the map for 6 / 7 / 8 seconds and allowing him to Recast.
Recast: Twisted Fate teleports up to 5500 units away (2 seconds channel time). He creats 1 / 2 / 3 illutions of himself that appear in a random spot withing 300 range and randomly mimic his abilities and attacks on nearby enemies (champions prefered). The illusions deal 10 % of his damage, die by one attack by enemy champions and last 3 seconds.
[i]note: this should give its vision on champions even in [[paranoia]][/i][/quote]
I just wanted to write down an ideo for a TF rework, probably no one cares, but I have it out of my system.
Twisted Fate
p - Loaded Dice
INNATE: Upon killing a unit with Pick A Card, Twisted Fate roles his 'lucky' dice receiving 3 to 9 gold.
Twisted Fate gains 0,02 ability power per gold currently in his bank.
q - Wild Cards
Range: 200
Cooldown: 6 Cost: 30 / 40 / 50 / 60 / 70
Twisted Fate throws a fan of three cards in a cone in the target direction that each deal magic damage to enemies hit.
An enemy takes 50% damage from subsequent cards.
MAGIC DAMAGE: 50 / 90 / 130 / 170 / 200 (+ 80% AP)
w - Pick A Card
unchanged
e - Stacked Deck
Range: 1450
Cooldown: 20 / 18 / 16 / 14 / 12 Cost: 80
Cast once to shuffle the deck and again to choose a card, enhancing Twisted Fate.
Green Card gives Twisted Fate 10 / 15 / 20 / 25 / 30 % omnivamp for 2 seconds and heals his allies in range for the same amount
Black Card increases the damage Twisted Fate deals and receives by 10/15/20/25/30 % for 2 seconds
White Card cleanses Twisted Fate of all crowd control and for 2 second instead of taking damage he heals for 10 / 15 / 20 / 25 / 30 % of the damage he would take
r - Destiny
Range: 5500
Cooldown: 180 / 150 / 120 Cost: 100
Twisted Fate focuses on his cards, granting true sight of all enemy champions on the map for 6 / 7 / 8 seconds and allowing him to Recast.
Recast: Twisted Fate teleports up to 5500 units away (2 seconds channel time). He creats 1 / 2 / 3 illutions of himself that appear in a random spot withing 300 range and randomly mimic his abilities and attacks on nearby enemies (champions prefered). The illusions deal 10 % of his damage, die by one attack by enemy champions and last 3 seconds.
note: this should give its vision on champions even in Paranoia