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prime

Promote


Summoner Spell

Promote

Level: 8
Range: 0
Cooldown: 180
Promotes the nearby allied siege minion, healing it, granting it bonus stats, and causing it to grant the caster gold for its kills. Spell is no longer available.

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1
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Iris | March 6, 2013 6:55am
Rehngadee wrote:

):
sounded so cool

You know we do still have the banner of command which is the same thing as an item
1
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Acid Reigns (49) | August 2, 2012 5:00pm
Can you promote super minions...?
I know you can't change them or anything, but do they get bonus stats at least?
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JungleKing (13) | August 2, 2012 4:32pm
Lol. I've heard a ton of people call this spell worthless and all I say is, Go tell HotShotGG.

Recently, CLG.Na went vs CLG.EU where HotshotGG went support Nunu and Chauster went Lee Sin jungle and this spell was the pinnacle of the epic duel. While CLG.Na did lose, this spell just.. pwned. HotShotGG cast it on a minion on the sidelanes everytime it was off cooldown, making them push right up to the inhibitor till someone went B and took care of it. I mean 1 damn Promote made it a 4v5 when Flash or Ignite have iffy chances of doing so.

Watch the game, you'll be amazed at all the amazing **** HotShotGG pulled off with this spell.

Sincerely,

JungleKing
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Counterfear | June 3, 2012 4:01am
This skill is nice for split pushing and winning your lane overall and can give a game a strange, fun and unexpected twist which, when not handled properly, can destroy a turret in twice the speed a normal push would. This spell is very very useful to win your lane when you get counterpicked. Along with Teleport as spell you can push two lanes effectively. Downside is that you might want to buy gp5 items instead of your regular build this way, because you will be roaming more, cant go 1v1 that easily, because you lack real combat spells like ignite and most extra income will come from assists or kills. The countdown makes it useable every two waves with an siege minion. So, to make myself clear, when you use the spell, you have to wait a siege minion wave to use it again.

Also, the money income is about 50-75g per use, with a few exeptions like healing it to full when it is about to die. this way, the smaller minion will die out and prevent you from any loss of creepscore in the next wave.

One siege minion is able to kill about one regular creepwave on its own.
1
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Specolar (3) | April 24, 2012 6:49am
The "5 promote" comments is about what it used to do before it changed. It used to convert any minion into a super tough "siegerider" minion. The 5 of them (everyone on your team used it at the same time) could easily push mid and destroy the turrets by level 6 with the enemy barely being able to put up a fight against them, because they were so tough. Riot removed it at that point and then gave it back as it is now.

This spell is kind of useful when doing solo queue as a support if your carry ditches you for another lane or just roams between them(I have had that happen many times) you can still push your lane half decently with the minion.
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Xhosant | April 18, 2012 4:07am
My standard choice of a spell, it can ensure a push, it can be used at the game's start to give some extra last hits, it can put a dent on turrets at first and even force a champion to retreat/recall early game because he took the damage to protect the turret, even under the turret. And it can push an empty lane or even turret while the champs are teaming it out or you push another lane(s) as a team.

From the "5 promote" comments, i get it stacks? Never tried THAT.
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FinalShinobi (2) | January 30, 2012 12:45am
I like Promote because you can still semi-lane while not being in your lane :p I do agree that it needs a lower cooldown though. Maybe... 150? :)
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taggme | November 29, 2011 11:50pm
^ sadly lol.. would be better imo if it did more damage, or had a much less CD.
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bitpik (52) | November 25, 2011 10:46am
Promote is probably the worst summoner spell in the game right now :P
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SivartStoneheart | September 23, 2011 7:06am
Display cooldown
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Aharan (13) | August 4, 2011 8:13pm
Dominion is resurrecting this, woot.
1
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PartyMagier (14) | June 27, 2011 1:34pm
But there is an mimic ability: kassas ulti
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mobafire master | June 9, 2011 6:14pm

because flash and cleanse are better than promote, they can be blocked, cleanse only lasts for 2 seconds, you can counter flash with, flash


i agree with zekariavanwood about cleanse although can be copied with an item but however flash outdoes cleanse ghost and heal when trying to get away or progress and there is no item to mimic it
1
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ZekariaVanwood (1) | December 18, 2010 9:00pm
because flash and cleanse are better than promote, they can be blocked, cleanse only lasts for 2 seconds, you can counter flash with, flash
1
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Xajora | December 16, 2010 2:06pm
They removed this, showing they CAN remove spells......
Why are Flash and Cleanse still among us?!?!?!
1
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Rehngadee | December 13, 2010 4:22pm
):
sounded so cool
1
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Ninja_techies (1) | December 10, 2010 9:30pm
Why not just limit it to one hero per team having this spell
1
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IDontSparkle | October 31, 2010 10:07pm
Tylerman56 wrote:

yea that is called strategy

ive seen it in action, theres very few ways to counter it if 5 promotes go off at once and before anyone can react the turret is gone, you could end a game in rediculpus tiome with this sucker
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Adonikam (162) | October 29, 2010 7:41pm
Wow never saw this spell. I'd love to see it used with perhaps some fixes, such as 1 or 2 per team.
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Tylerman56 | October 17, 2010 8:07pm
yea that is called strategy
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caucheka (197) | October 8, 2010 11:49am
it was removed because a team of 5 could all take promote and at lvl 6 dominate the middle lane if they all promoted at once.
1
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Scrax (251) | October 7, 2010 4:47am
It's still a part of the database :)
1
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ExamplePrime (33) | October 6, 2010 11:10am
Umm we don't have this spell anymore