Recap of Previous Article:

Bilgewater Cutlass
+ 15% Lifesteal
+ 35 Attack Damage
- Active not usable (range)
- No upgrades (hope Riot will make one)
- No Cost Efficent
FILLER Wriggle's Lantern
+ 12% Lifesteal
+ 23 Attack Damage
+ 30 Armor
- Ward useful but not a must
- No Need of Passive
- No Cost Efficent
FILLER Executioner's Calling
+ 18% Lifesteal
+ 15% Critical Chance
+ Active: Supereffective against Meta- Heal
+ Little damage dot
+ Enhanches Infinity Edge with Crit%
Conclusions:

Executioner's Calling
Wins the prize of New Best sustain item For Bottom lane




3rd Classified

Bilgewater Cutlass

This item needs an upgrade, that's the main reason why i placed it at third position
High Lifesteal that synergize pretty well with the attack damage, i could say that
this item would be at first place if only it had an upgrade and a bigger Active range
Considering that active has a 400 range while every ad carry have
around 520 range and more. you need to be pretty close to the enemy to use it and that would be a risk to your own life.
Ashe's Range of 600 FILLER FILLER FILLER FILLER Bilgewater Range of 400

Other than that i would like to add that this item doesn't influent much on the remaining items of the build, just some Ad and some lifesteal, only enough to lanephase.




2nd Classified

Wriggle's Lantern

I have to say that this items has been one of my favourite items Pre-Nerf, Armor attack damage and huge sustain made bottom lane a super resilient lane, with this item lane dominance were quite pretty sure, but now i don't see any way i should keep this item, here's the motivation.
Here it is a graph how magic resistance and armor works:
WITHOUT Wriggle's Lantern FILLER FILLER FILLER WITH Wriggle's Lantern
As you can see or at least deduce from the image, the difference between damage reduction
is for around 7-8%.
This 7-8% of damage reduction compensate early game the nerf of lifesteal, infact, with the Attack Damage + Armor + Lifesteal provided from Wriggle's Lantern you will be able to recover slower your HP than Executioner's Calling BUT when focusing for midgame and even lategame Wriggle's Lantern loses some of its utility for those reasons:
[*] Passive: That wasn't even good on Lanephase, endgame could be good on Barons and Dragons but your Dps is already high and constant, no need to spend further money for that jungler farm, even if you would do that, a better timing (when to do it) will make those bosses Faster and Safer.
[*] Armor: More levels means more armor and that mean less damage reduction, in few words more you get into lategame and more this stat will be useless for you, since you play Ad Carry you should focus everything on LanePhase and EndGame
[*] Lifesteal: Compared to Executioner's Calling is pratically useless, 6% is a huge difference, saying also that your AD could even go over 300 you need at lease the double number of normal attacks to reach the same Hp gained by Executioner's Calling
[*] Attack Damage: This would be only the unique statistic good to help and synergize other items like Infinity Edge, if you have luck and you crit it deals 50 damage more and that's actually very good BUT how can we resist to Executioner's Calling Crit Chance? having more % would say to have a huge difference in dps, Avoiding Luck and doing Double or even Triple dps for those Crits.




1st Classified

Executioner's Calling
This item is slowing convincing me for everything i theorycized and practiced, i just find it awesome, and it fits perfectly my current style of playing.
To be short here are some points that will give you an advantage on your enemy.
[*] Passive: 4 magical damage each second for 8, plus on hit. This perfectly fits my playstyle, because i harass a lot with basic autohits, and that 36 magical damage is really really effective even is not percepible visually. Free damage is always welcome, even if this passive is useless mid-lategame.
[*] Active: Reduces by 50% healings on the target with a range of 600. This is currently the anti-meta system for everybody who plays Ad Carry with Heal + Flash.
[*] Lifesteal: 18% of lifesteal is absolutely incredible, everything is Pre-Nerf like and you can refull your Hp bar within 10 autohits. not saying that whis huge percentage also scale well Mid-Endgame with huge Ad items.
[*] Critical: Main reason of why i get this item. It synergizes so well in every state of the game, a crit early game can change the sort of a fight or even a lucky harass could transform into a freekill. Have to say also that testing this item and changing item order i finalized that an Ad carry, to be more specific, Every single Ad carry, can rush
Executioner's Calling -> Doran's Blade -> Doran's Blade -> Infinity Edge -> Last Whisper to have a full potential within Mid game.
This actually is a Perfect situation of how the gameplay just improved, Executioner's Calling made a further step replacing Phantom Dancer giving us a better lanephase and a better item organization, in an ordinary build until Infinity Edge+ Phantom Dancer our damage was mere randomness, now that we have our Core statistics like Crit Chance, Lifesteal provided by our Executioner's Calling we can place Phantom Dancer a step later cause of redundancy stats,Cause we just really dont need attack speed Mid Game.
[*] Cost Efficency: All this for JUST 1350 Golds, that means that we can still get a Doran's Blade and we are near to the budget of our previous items: Wriggle's Lantern Bilgewater Cutlass

- R4idenZero, C ya for another episode on Monday!