Commented
Posted a Comment: Apr 14th, 2011
"WTF. The other day this build was clear and concise with only the 6 items max for the game. Now there's like 10 of them? Please clean this up. Put only the 6 most optimal items for the build, and the rest can go under your "Items" block. Thanks."
Commented
Posted a Comment: Apr 12th, 2011
"I've never tried it, but by reviewing it my first time, the following questions popped into my head: why so much utility in the majority of them? Especially Ashe. Why is Ashe not maxed in Offense? Is there a reason I'm just not seeing clearly? Thanks in advance."
Commented
Posted a Comment: Apr 9th, 2011
"The first one's a beefy variant with amazing soft cc (slow-down) while the second one is more of a glass cannon. Post constructively, and let me know if you think any improvements can be made. Good luck, Summoners!"
Commented
Posted a Comment: Apr 9th, 2011
"Great comment, Hwknight! Did you face tanky champions when you noticed the damage lessen? What was the enemy's build at the time (if you can recall it)? Any changes you think would help improve this build page? Thanks for posting, and have a great day!"
Commented
Posted a Comment: Apr 8th, 2011
"I think rushing Infinity Edge followed by Vampiric Scepter would be better. You'll get the vamp you need while dealing better damage earlier on."
Commented
Commented
Posted a Comment: Apr 1st, 2011
"Anybody care to try it out and comment? Let me know how well it went for you. <3"
Build
Commented
Posted a Comment: Mar 25th, 2011
"Wouldn't Evasion Quints be better than Resilience? Especially if coupled with Evasion Glyphs? And Ninja Tabi Boots for maximum blockage? This is in reference to Nocturne's Jungling variant (2nd build)."