Commented
Posted a Comment: Jun 16th, 2011
"I suppose I should clarify the Atma's/Wit's(After Shurelya's you have just under 3k health) suggestion. You know that there is a diminishing return on resistances. Against unbalanced teams you can safely take a damage item and remain ABOVE the sweet spot on your armor or magic resist as the case m"
Build
Commented
Posted a Comment: Jun 13th, 2011
"This is a hilarious idea. Here are some more options I just came up with; I hope I am not duplicating anything from the comments I haven't read:
Nu-snorlax? Nunu+Snorlax?
lickog'maw? Lichitongue+kog'maw?
Rambuto? Rammus+Kabuto?
Aero'nekton? Aerodactyl+renekton?
Mewaka 2? Mewtwo+Sora"
Commented
Posted a Comment: May 29th, 2011
"I will have to try this sometime, I want to do that before I vote. One thing to consider might be XP Quints.
I really like the idea here though. The ability to control your opponents jungle this effectively seems really powerful; the enemy jungler will be horribly underleveled. If they don't"
Build
Commented
Posted a Comment: May 19th, 2011
"Alright, I expanded the masteries section. Thanks for the +1 and feedback. "