Depends on who you want to play.
Most ranged crit carries (Tristana, Miss Fortune, Vayne and so on..) are usually best with AD quints.
I like using HP/lvl seals and mana-reg/lvl glyphs on most of those champions too.
If you're playing tanky melee champions you should probably consider armor seals and MR glyphs. Quints are good as AD if you build crit and HP or ArP if you don't build or build very little crit.
Most ranged crit carries (Tristana, Miss Fortune, Vayne and so on..) are usually best with AD quints.
I like using HP/lvl seals and mana-reg/lvl glyphs on most of those champions too.
If you're playing tanky melee champions you should probably consider armor seals and MR glyphs. Quints are good as AD if you build crit and HP or ArP if you don't build or build very little crit.
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Let me give you some examples of what physical attackers i play.Corki ashe irelia jarvan master yi shaco noc trundle xin ww urgot trynda etc.So as you can see i play both tanky melee and ranged carries.What is your suggestion about the most effeecive runes for them?
A lot of those are best off with AD quints, but some of them don't benefit much at all from them. ArP quints on the other hand works with all of those, even if they aren't always optimal.
So go for ArP quints.
If you only have 1 rune page for all of them you can't specify much at all. I think the most globally useful runes to stick into your seal and glyph slots are armor and MR.
So go for ArP quints.
If you only have 1 rune page for all of them you can't specify much at all. I think the most globally useful runes to stick into your seal and glyph slots are armor and MR.
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I blurted out loud, in a dead silent theater full of teenage girls on opening night "Wait a minute, Edward has no blood flow. How does he get an erection?" I heard several men laughing, and had several girls turn and stare at me.
I did not get laid that night." - Berengier817
I was of the same opinion about both quints and seals/glyphs.So my runepage will be formed by:
9 Marks of Desolation=15 ArP
9 Great Seals of Resilence=13Ar
9 Glyphs of Warding=13Mr
3 Quints of Desolation=10ArP
I want a general runepage,beacuse i only have 3 free runpages and the one is already captured ( casters), the second is that and the third will be about tanks.So until i have a big amount of ip to buy an extra runpage and the proper runes it will be a long time, so i need a runepage for generally physical attackers.Searz thx a lot for your positive attitude to help build my first two runpages.I will come back for my third runpage which will be about tanks.
9 Marks of Desolation=15 ArP
9 Great Seals of Resilence=13Ar
9 Glyphs of Warding=13Mr
3 Quints of Desolation=10ArP
I want a general runepage,beacuse i only have 3 free runpages and the one is already captured ( casters), the second is that and the third will be about tanks.So until i have a big amount of ip to buy an extra runpage and the proper runes it will be a long time, so i need a runepage for generally physical attackers.Searz thx a lot for your positive attitude to help build my first two runpages.I will come back for my third runpage which will be about tanks.
Jarvan and WW should be using ArP quints, but the rest are best with AD quints(Ashe works with both).
Armor seals, MR glyphs and ArP marks are pretty much standard for all of them.
Armor seals, MR glyphs and ArP marks are pretty much standard for all of them.
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