I haven't really had that problem. My jungle is generally pretty quick and not too risky if I get a good leash on blue.
A bad leash of blue results in about 20% HP for the rest of the jungle however. Whatever HP Olaf has when he finishes blue he sorta keeps for the rest of the jungle.
A bad leash of blue results in about 20% HP for the rest of the jungle however. Whatever HP Olaf has when he finishes blue he sorta keeps for the rest of the jungle.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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Finish time on Blue to golems? (grabbing all camps between ofc)
Tell me the game time that is in the top right corner.
Tell me the game time that is in the top right corner.
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It depends on my leash. That dramatically affects the clear time for Olaf.
And as I've said before, I don't always full clear so I haven't bothered to check. I generally try to gank mid after I've finished wolves if I'm on blue team, or bot lane after wolf/blue if I'm purple team.
I couldn't even give you an estimate.
I know what finish time blue to golems means by the way.
And as I've said before, I don't always full clear so I haven't bothered to check. I generally try to gank mid after I've finished wolves if I'm on blue team, or bot lane after wolf/blue if I'm purple team.
I couldn't even give you an estimate.
I know what finish time blue to golems means by the way.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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You can't even give me an estimate?...
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Usually you get the lowest at Red. Making it extremely risky, no you do not maintain the same HP after blue..
Yes, I most certainly do maintain the same HP after blue. You might not, but I assume you don't use the same masteries I do.
Nope Searz. Don't have an estimate.
Nope Searz. Don't have an estimate.
http://www.mobafire.com/league-of-legends/build/duffs-336706
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I think what they could do is sorta like a Pantheon thing.
His current passive -could- be related to fury, as he builds fury he attacks faster, or it could be HP related.
His E then could even have a passive effect that makes him gain x fury per second, an amount directly related to how much HP he is missing.
I think if Olaf worked on Fury, then he'd be instantly balanced. You wouldn't need to change anything else, no buffs or nerfs, nada. (Maybe even potentially need to nerf him honestly if anything.
His current passive -could- be related to fury, as he builds fury he attacks faster, or it could be HP related.
His E then could even have a passive effect that makes him gain x fury per second, an amount directly related to how much HP he is missing.
I think if Olaf worked on Fury, then he'd be instantly balanced. You wouldn't need to change anything else, no buffs or nerfs, nada. (Maybe even potentially need to nerf him honestly if anything.
http://www.mobafire.com/league-of-legends/build/duffs-336706
Come hang out when I'm streaming! http://www.twitch.tv/dufftime
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