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Shyvana Patch Preview

Creator: Lugignaf October 28, 2011 7:10pm
ProtoShot
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Permalink | Quote | PM | +Rep October 29, 2011 7:29am | Report
So will does anyone think that theres going to be more olaf and shaco picks? I've seen a decline recently but this could change up some stuff and some getting used to, especially with Shaco, Olaf, and Wukong. Graves just needed to happen.
Luther3000
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^ I've already been seeing Shaco a hell of a lot since his last buff.
JEFFY40HANDS
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Overall this initial preview is nice.

Shaco is one of those champs you have to tweak slowly, otherwise you'll find him dominating the game like a fed Akali. I doubt the damage reduction will overly affect his jungle with JiTB, the damage reduction shouldn't affect either viable route. Then again haven't jungled Shaco in a long time.

Graves' nerf should have been to the AS bonus from Quickdraw as well as his Buckshot damage imo not his passive, although what I've heard from people is his passive is a bit on the strong side late game.

Wu-Kong QoL changes, nothing more than that really.

Olaf ulti change is meh. I preffer it the way it is. Lasts a whole fight, the suggested "Alistaresque" activation "cleanse" is kind of silly to me. It's not really needed IMO, but w/e QoL change here too.


Still missing a Veigar mana friendly spell cost overhaul IMO.

And a set of Skarner rebalances.

As I said, overall not too bad ^_^
Luther3000
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I think the biggest problem with Graves' passive is that it counts attacking minions as being in combat. So he can basically can keep his passive at high stacks most of the time he's in lane, massively reducing any harass damage he takes and making it virtually risk-free for him to harass.

IMO it should only be getting high stacks when he's in a sustained fight with other champions.

It's not so bad on it's own, but when coupled with a massive AoE nuke, an AoE 'blind', a blink + massive AS steroid and another even stronger AoE nuke it adds up to a damn strong champion. Especially since from what I've seen a complete moron can figure out how to play him without much trouble.
JEFFY40HANDS
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I'd rather see it add 1/2 a stack on minions 1 stack on champs. Forcing Graves to auto attack champions to stack the passive wouldn't be worth it because he'd aggro minions. Which would cause more harm than good imo.
Luther3000
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That's why I said it should only be getting HIGH stacks when he's in a fight vs other champions. Something like what you said was what I was thinking. Getting half a stack seems to be a little odd though.

I can't really think of a better way to do it, I'm no designer. :P
JEFFY40HANDS
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"Half" a stack or double the possible stacks of the passive to 20, but 1/2 the total granted by each stack...Same thing really XD. But yeah I could see the concept working.
caucheka
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so, drop it to .5/1/1.5/2 per stack with 20 stacks?

and attacking champions gives 2 stacks for a few seconds.
I like things that make me feel stupid. - Ken Levine
JEFFY40HANDS
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Something like that sounds about right.
InFlux5
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Lugignaf wrote:

And Maokai remains unchanged.
Yay RIOT! :D


Pretty sure Maokai doesn't need any changes....

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