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Garen Build Guide by xTNPxKilljoYx

GAREN-TEED VICTORY!!!

GAREN-TEED VICTORY!!!

Updated on November 21, 2011
7.5
6
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League of Legends Build Guide Author xTNPxKilljoYx Build Guide By xTNPxKilljoYx 6 1 16,422 Views 15 Comments
6 1 16,422 Views 15 Comments League of Legends Build Guide Author xTNPxKilljoYx Garen Build Guide By xTNPxKilljoYx Updated on November 21, 2011
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1
regnum1 (4) | December 4, 2011 9:53am
Voted -1
1. Force of Nature is way better than Banshee's Veil on Garen anytime. You don't need the bubble, the mana is useless and you need the ms from Force of Nature.

2. Swap out Sunfire Aegis for Atma's Impaler, it gives you way more damage and you don't need the HP because of Frozen Mallet.

3. Swap out Phantom Dancer for youmuu's ghostbalde or Last Whisper, you definitly need the armorpen to deal any damage.

4. Havoc is a big waste at all.

5. Flash > Ghost anytime. You need dat blink for assasination and the final blow.

6. Mercury's Treads and Ionian Boots of Lucidity are both way better than Boots of Swiftness. You should buy boots not only for the MS, which you can get from Force of Nature anyway.
1
Kreinas | November 30, 2011 8:50pm


Thank you for your comment but I strongly disagree with what you say here. I don't think your right about Garen being a bad tank because, yess maybe he dosnt have CC, but does Mordekaiser? and not to mention his free 25 armor and MR. and no disruption? asoon as you pop that 2.5 second stun on someone they are useless for the rest of the fight, and if you pick a brand or and veiger to use this on.....I think thats disruption. and you really telling me how to make my guide when you joined mobafire last weeek? I dont know about that. But if you feel that way, thats up to you. But anyways thank you for expressing your opinion and voting.


The guide is quite nice, although i personally run Armor pen reds (just because I have them), your decision to take AD is also viable and increases early game dominance; something many guides neglect.

Fact: mordekaiser is not a tank. Bruiser just means he can take heavy abuse, while dishing out much of his own.

Advice:
On your tank garen, I'd suggest you give methods of tanking in your guide. For example, although it may seem obvious, many new players (and old as well) do not realize that the CC (silence) you possess as garen should IMMEDIATELY be used on a spell dependent carry UNLESS a more serious threat (channeled ulti champ, for example) requires it. Perhaps an "order of focus" is needed. As an added note, tips for tanking should also include "Initiate, but make sure your team is there to help." as well as "Don't be afraid to die; It's why you're there!". Statements like these not only encourage proper tanking behavior, but also give encouragement to players during their game "Oh hey, I died...But wait! My team just Ace'd! Guess I did my job well!".

Thanks for the guide.
1
xTNPxKilljoYx | November 17, 2011 9:50pm

Garen is an absolutely awful tank, because with a tank build you do damage equal to....well ...squat, and you're indestructible, which means that no person in their right mind would ever want to attack you, Garen is already a naturally kite-able champion, if everybody avoids you, you're as good as non-existent on the map, might as well leave and let your team 4 vs 5 in team-fights. That's exactly how useless he is. Mordekaiser may not be a CC specialist, but...he can deal damage like crazy, tank-Garen is absolutely harmless, and since he doesn't even have a taunt to force people to attack him, he's the most worthless champion that could fill the role of tank, all a tank-Garen can do is steal kills with his ultimate, that and nothing else.

For the off-tank build, I find that all you have is a whole lot of health and no magic resistance whatsoever. Having lots of health and no magic resistance means you'll get really squashed by mages that you can't reach to kill, you'll basically be a very thick glass-cannon. I say lose either the Warmmog's or the Frozen Mallet, an replace it with either Banshee's Vail or Force of Nature, this way you'll get the MR to beef yourself up. I find Banshee's Vail to be better, as you recover some of the lost health, and you'll get that really nice aura that block super powerful spells, even though Garen doesn't use mana. If u like Force of Nature more, you keep Warmog's, as Force of Nature does not give health, but think about it, the health regen from Warmog's and FoN, the aura of FoN and your passive, they all equal to extremely sick health regen, that's priceless for an off-tank, it's all on how you decide to play, if you're willing to give up the slow from FM or not.. Even if you're up against an all AD team(highly unlikely, but possible), I still say you shouldn't build both FM and WM, you should use Sunfire Cape instead of Warmog's, the armor will do much more for you, as most people don't think of buying armor reduction and tend to go with things like Bloodthirstier or IE. Other good choices against such teams are Randuin's Omen or Thornmail.

Thank you for reading my guide and I will put what you said into consideration. :)
1
leaguechamp101 | November 15, 2011 6:22pm
Voted +1
Siick guide man, Love both builds!! I wrecked on top lane so easy in 5v5!!

Easy +1 from me!!! This is how you play Garen!!
1
madalin120988 (24) | November 12, 2011 4:50am
Garen is an absolutely awful tank, because with a tank build you do damage equal to....well ...squat, and you're indestructible, which means that no person in their right mind would ever want to attack you, Garen is already a naturally kite-able champion, if everybody avoids you, you're as good as non-existent on the map, might as well leave and let your team 4 vs 5 in team-fights. That's exactly how useless he is. Mordekaiser may not be a CC specialist, but...he can deal damage like crazy, tank-Garen is absolutely harmless, and since he doesn't even have a taunt to force people to attack him, he's the most worthless champion that could fill the role of tank, all a tank-Garen can do is steal kills with his ultimate, that and nothing else.

For the off-tank build, I find that all you have is a whole lot of health and no magic resistance whatsoever. Having lots of health and no magic resistance means you'll get really squashed by mages that you can't reach to kill, you'll basically be a very thick glass-cannon. I say lose either the Warmmog's or the Frozen Mallet, an replace it with either Banshee's Vail or Force of Nature, this way you'll get the MR to beef yourself up. I find Banshee's Vail to be better, as you recover some of the lost health, and you'll get that really nice aura that block super powerful spells, even though Garen doesn't use mana. If u like Force of Nature more, you keep Warmog's, as Force of Nature does not give health, but think about it, the health regen from Warmog's and FoN, the aura of FoN and your passive, they all equal to extremely sick health regen, that's priceless for an off-tank, it's all on how you decide to play, if you're willing to give up the slow from FM or not.. Even if you're up against an all AD team(highly unlikely, but possible), I still say you shouldn't build both FM and WM, you should use Sunfire Cape instead of Warmog's, the armor will do much more for you, as most people don't think of buying armor reduction and tend to go with things like Bloodthirstier or IE. Other good choices against such teams are Randuin's Omen or Thornmail.
1
xTNPxKilljoYx | November 8, 2011 1:32pm
Romboldt wrote:

First and foremost, the second build included - the full tank - was part of my reasoning for the downvote. Garen just isn't a very good tank; he lacks the dangerous aspect required (such as high cc or disruption), and as an added sting his ultimate can cause more harm than good by KSing carries.

With that said, some criticisms for the rest of the guide. I'm not sold on off-tank Garen either but I can certainly understand the need to get beefy, and on the whole you seem to have the idea right for this purpose.

- Despite your reasoning for flat AD, I still have to disagree. Armor pen is still quite valuable even at lv 1, moreover the armor pen is going to help you for the whole match.

- Pros/Cons section could benefit from being divided into the two separate builds since they play differently.

- Cleaner layout of Item explanation could resolve the 'wall of text' issue. Perhaps breaking up by item/reasoning or by early/mid/late game

- Alternative/reactionary item selections can be a great help, and will add flexibility.

- Gameplay technique. How to make best use of abilities, laning tips, ganking tips, etc.

Thank you for your comment but I strongly disagree with what you say here. I don't think your right about Garen being a bad tank because, yess maybe he dosnt have CC, but does Mordekaiser? and not to mention his free 25 armor and MR. and no disruption? asoon as you pop that 2.5 second stun on someone they are useless for the rest of the fight, and if you pick a brand or and veiger to use this on.....I think thats disruption. and you really telling me how to make my guide when you joined mobafire last weeek? I dont know about that. But if you feel that way, thats up to you. But anyways thank you for expressing your opinion and voting.
1
Romboldt (6) | November 7, 2011 7:50pm
Voted -1
First and foremost, the second build included - the full tank - was part of my reasoning for the downvote. Garen just isn't a very good tank; he lacks the dangerous aspect required (such as high cc or disruption), and as an added sting his ultimate can cause more harm than good by KSing carries.

With that said, some criticisms for the rest of the guide. I'm not sold on off-tank Garen either but I can certainly understand the need to get beefy, and on the whole you seem to have the idea right for this purpose.

- Despite your reasoning for flat AD, I still have to disagree. Armor pen is still quite valuable even at lv 1, moreover the armor pen is going to help you for the whole match.

- Pros/Cons section could benefit from being divided into the two separate builds since they play differently.

- Cleaner layout of Item explanation could resolve the 'wall of text' issue. Perhaps breaking up by item/reasoning or by early/mid/late game

- Alternative/reactionary item selections can be a great help, and will add flexibility.

- Gameplay technique. How to make best use of abilities, laning tips, ganking tips, etc.
1
xTNPxKilljoYx | November 6, 2011 5:10pm
lordgojira wrote:

Good build in my opinion of the best builds out there for garen

Thank you very much sir. :D
1
xTNPxKilljoYx | November 6, 2011 5:09pm
TrollMcAzn wrote:

I really dislike Build 1. A Melee AD with no gapclosers or anything like that should not be built full glass cannon. If Phage is your only defensive item til around the 30-40min mark, you are gonna have problems. I like Build 2, seems standard stuff, and I see you put effort into your guide.

Thanks for your comment and Ill take what you said into consideration..However playing several ranks today I havnt came across a problem with my health or feeling to "glass like" and seem to be doing fine. However if you feel you need for the extra health you can always switch around getting a Phanton Dancer for a Warmog's, but I play this fine.
1
lordgojira (6) | November 6, 2011 5:09pm
Voted +1
Good build in my opinion of the best builds out there for garen
1
TrollMcAzn | November 6, 2011 5:02pm
I really dislike Build 1. A Melee AD with no gapclosers or anything like that should not be built full glass cannon. If Phage is your only defensive item til around the 30-40min mark, you are gonna have problems. I like Build 2, seems standard stuff, and I see you put effort into your guide.
1
xTNPxKilljoYx | November 6, 2011 5:00pm
D3AN0 wrote:

Great guide. I can see that you have put lots of effort into it, and it shows. Some tips:
- Perhaps make the guide more in-depth by explaining how to play Garen, the uses of his moves, and some pretty pictures and videos.
- I played against a tank Garen today who did not do much damage, but was so fast that he stuck to us and ripped us apart piece by piece- another build idea?
-If you are going to get an Atma's Impaler (in the first Cheat Sheet), you will need a lot more health - the Atma's is only giving you 64 AD in that build. Replacing the Banshee's Veil with a Warmog's Armour will make the Atma's a little more viable

+1 from me, a great guide, but please take into consideration what I have said.
Thanks

EDIT: Make sure you enable "Comment to Vote" in the guide creation tool (And fantastic title)

Thanks soo much and I will absolutly consider this. :)
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