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Mass Warding: The New Support metagame?

Creator: alyzar October 28, 2011 5:10am
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I dunno I think I won games by raging at supports to sell ****py item for wards. The thought of wards making you weaker I feel is the mark of a player that doesn't know how to maximize ward usage.

Wards should make you more money than you invest.
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I dunno I think I won games by raging at supports to sell ****py item for wards. The thought of wards making you weaker I feel is the mark of a player that doesn't know how to maximize ward usage.

Wards should make you more money than you invest.


Yeah I agree.

If you place a ward, and your carry gets a kill because of it, that's way more important than whatever you would've got if you didn't buy wards. The more wards you buy, the more vision you have, and the more difficult it is for your enemies to do anything. This can lead to having complete control over their jungle, over dragon, even more baron, which is leaps and bounds more important than you having a reverie or an aegis, especially when your team is able to farm the map safely and they can initiate every fight on their own terms.


Quoted:

Having an Aegis, Shurelias or even more expensive items like Rylais - in short, anything that adds to your utility - on supports is extremely helpful and can decide teamfights. Wards are important and it's awesome to have complete vision. But you need to be as efficient with them as possible. 2 Wards are good enough to cover one jungle quarter, cv will handle the rest.


Supports don't decide teamfights unless your team or the enemy team is terrible. If they are going to decide team fights, it's not going to be because they have a rylai. A good Sona ult or a good Janna ult into some AoE damage will decide a teamfight, sure, but I think that you are putting too much value in these items and less in the abilities of the support, aka Janna.
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Aegis will make a big difference in a teamfight. It's one of the most gold efficient items in game, and gives a frankly absurd amount of stats to your team. IMO it's one of the best items in the game (if not THE best) and should be a permanent buy every game you play for one person on your team.

For 1925 Gold you get:

+270 health
+18 armor
+24 magic resistance

An aura giving +12 armor, +15 magic resist, and +8 attack damage for everyone on your team including yourself, for a total of +60 armour, +75 MR and +40 attack damage.

As you can see, those stats are unbelievably good. :P
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Yes it's good but the support doesn't have to buy it. Amumu for example is often known to buy Aegis.

Nasus is also known to have aegis in his core. It's not an item exclusively for support characters.
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Yep, you generally can't rely on someone else buying it though.

Even if they do, it's technically still very gold efficient because the base stats still apply and the aura doubles up on yourself and the other guy with aegis.
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Well mass warding is countered so easily with an orcale. If there was no Orcale in the game I would have just bought 100000 wards and get 100% vision on the map. But the enemy support can just get an orcale, take a walk through his jungle maybe with some1 escorting him, and just farm all your wards. Wards are always good, but mass ward spamming is just a waste of gold.
So to answer to the thread: No

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alyzar wrote:
Nasus is also known to have aegis in his core.


Wrong:

Hyfe:
Quoted:

OMG WHERE IS AEGIS??!?!?

Aegis has been a staple of my build for over a year. If you were to go to the LoL forums any time in the past six months and ask how to build Nasus the resounding response would be "mercs, aegis, sheen, tank items". After much deliberation, however, I believe that Aegis is not really an optimal item for Nasus. I still think it is a great item, but believe it is probably better suited on a support or another tank. In terms of tank value it is simply not *** effective as an early chainmail or negatron cloak built into true tank items. I now believe that grabbing your 2 gold/10 items and building a faster TriForce is preferred to building an Aegis. The last straw for me was when I realized that the Aegis aura no longer applies to minions (changed in patch .120). Aegis may still be a smart item for you to pick up if your team wants it, however, it is probably best suited for your support.
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Quoted:

That's how you're supposed to play supports. Except when you have enough gold for a cheap support item like Aegis of the Legion or Shurelia's Reverie that fits your build.

Never start with regen pendant please... Always Faerie charm + 3 pots + 2 wards...


I start Ruby Crystal and steal enough farm to get my Heart of Gold by 5m.

You mad?

I also walk to lane with 650 hp, and 50 of each resist.

Full Tank supports are in my opinion, much more valuable to a team than a triple gp/5 ward bot.

Having map vision is valuable to an extent, but you really don't have to ward the entire map.

You can ward key choke points, or buffs at critical times, and have like... 5% coverage with wards, and still have them be extremely effective.

You really only need about 3 wards (on the entire map) to shut down a jungler in laning phase.

You only need 1 ward to guard your own buff, and 1 ward in order to get an enemy buff.

Really, there should never be more than 6-7 wards on the map period, and the Jungler and Top laner should make up 2-3 of those.

A Support's job isn't to be a warder, it's to assist the AD carry in getting farm, to make getting kills easier, and make getting killed harder.
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Warding doesn't win games. You can place wards all over the map and never have someone walk by it, making it worthless because it never grants vision.

HOWEVER, not warding quite easily loses games. Not having any clue where the enemy is with 4 or 5 MIAs pretty much guarantees one of your lanes is going to get ganked, but you don't know which one and it's generally a bad idea to go facechecking the entire enemy jungle.
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Playstyles.

Even with supports, there are varying plasytyles.

Also there are more and less gear reliant supports.

Janna doesn't need any gear, while Taric does, for example.

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