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To all the people leaving legitimate feedback, thank you. I do appreciate it, and i'm going to try to update this in the near future (just started university and all that fun stuff, trying to get into a routine and such). Please, keep it coming! :) Oh yeah, and to everybody else; get a hobby or something...
It's usually a lot better to heal the damage that is being done than negate some of it and hope the AD carry doesn't die.
Well, those are my 2 cents anyway
I personally like to play Taric a lot more offensively with high movement speed.
I see where you're coming from with the armor, and the only reason i take MR in the runes is because the build is fairly armor heavy. The majority of items that i found work best on Taric seem to favor armor over magic resist, and as such that lack of survivability can leave him susceptible to burst damage throughout the game. So in that respect, a little caution in the early game seems to be... a bearable sacrifice, for lack of a better word :P Keep in mind that i max Shatter first, which contributes some decent armor in the early game.
And as far as a Rylai's Crystal Scepter goes, it's a good point to mention. The health and slow are amazing, and i like to pick this up on a lot of ap champs i play. The only logic i could find against taking it is that he would have to forfeit one of his other items, all of which provide Taric with incredibly useful statistics I'll definitely be adding this to the suggested items though. If you have any suggestions as to placement within the build, let me know!
And lastly, that is a good point on the masteries. I wrote this all up at 3 am and probably missed a few points, so ill look back and see what i can do in there :P anyways, thanks again for the feedback!
~Cyanide2x4
The Second thing I noticed was have you ever thought of using a Rylai's Crystal Scepter, since it will give your W and ult a nice quick slow that could be the difference between your team getting there squishy's and them getting away. Since with your Cons you put No Aoe CC I believe and this item in optional part of your guide could fix that easily. and compared too a frozen mallet it gives you AP to heal and deal more damage easily and also still a good amount of health. So its a great item too consider.
The Last thing I see is in your masteries with Improved Recall and Sage are always nice too have and I see that you only have them too be able too get back too your lane fast after an assist and also get the extra Xp from that assist, but also for having that extra CD reduction from Intelligence just one point can be the difference having your AD Carry fully healed and not and also the faster you will be able too get that stun and aura back up and ready for more pokes and aura help. You can also have a point in Good Hands because if you die for your AD Carry if the lanes starts off bad you will be able too get back faster while in late game you can be able too defend your base faster than other players or beat the rush into your enemy's base.
Besides that Very good job on the information on the guide and also make sure like Swizzbeats said keep the guide interesting too not only you but too the reader :)