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Heimerdinger Build Guide by Keltzon

AP Offtank I could help you do that better.

AP Offtank I could help you do that better.

Updated on April 24, 2013
8.1
11
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League of Legends Build Guide Author Keltzon Build Guide By Keltzon 11 2 59,017 Views 28 Comments
11 2 59,017 Views 28 Comments League of Legends Build Guide Author Keltzon Heimerdinger Build Guide By Keltzon Updated on April 24, 2013
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1
DalmatianChicken | September 5, 2013 12:42am
Voted +1
Heimerdinger is my favorite champion soo far and thats the best build guide ive seen. Im just asking if you had considered chalice instead of tear for better regen and mr early game. I turn it in michael's crucible late late game for extra sustain in team fight. I also think you should Max out one mastery, offence or utility.
1
MrBooyaka | July 19, 2013 1:40am
Voted +1
You helped me do that better :^)
1
Ravenholm (46) | May 16, 2013 10:22pm
Keltzon wrote:

Ravenholm: Let me know which colors are hard on the eyes, and I'll switch em up. That's very good to know, I'm glad you told me about it xD

Heimerdinger does in fact say cosine of your "route," because it is a play-on-word: Establishing the fact that he is using math to determine how good the summoner is at telling him where to go, while cleverly replacing the word "root" with "route." I laughed when I figured it out too xD

Bruticus: I will definitely look at removing Aegis of the Legion, due to the fact that a lot of supports and tanks get it nowadays. BoC, unfortunately, is not a popular item, and is just slightly too expensive for a support to go out of his/her way to build it just for Heimer. With the CDR and the AP, I think it's actually the strongest on Heimer, rather than relying on the support to be around for the passive to affect him. With that said, removing Aegis for RoA would probably be a fantastic idea. I'll have to check it out!


BoC lacks severely in stats. I think getting more damage would benefit Heimer overall than for the extra survivability to the turrets (which will almost insta-die if the action moves too close to them anyway)
1
Keltzon | May 16, 2013 8:54am
Ravenholm: Let me know which colors are hard on the eyes, and I'll switch em up. That's very good to know, I'm glad you told me about it xD

Heimerdinger does in fact say cosine of your "route," because it is a play-on-word: Establishing the fact that he is using math to determine how good the summoner is at telling him where to go, while cleverly replacing the word "root" with "route." I laughed when I figured it out too xD

Bruticus: I will definitely look at removing Aegis of the Legion, due to the fact that a lot of supports and tanks get it nowadays. BoC, unfortunately, is not a popular item, and is just slightly too expensive for a support to go out of his/her way to build it just for Heimer. With the CDR and the AP, I think it's actually the strongest on Heimer, rather than relying on the support to be around for the passive to affect him. With that said, removing Aegis for RoA would probably be a fantastic idea. I'll have to check it out!
1
Ravenholm (46) | May 15, 2013 10:02am
hmm, you have a lot of annoying contrasting colors in here that are hard on the eyes. I'd recommend against that.

The content looks good but it seems pretty short for heimer. Heimer is definitely one of the hardest champions to play well because not only for HIS positioning but for his turrets as well. I like a tanky heimer too but you're playing mid and buying support items? seems kinda wasted to me

oh and it would be "square root" not "square route"
1
Bruticus (3) | April 24, 2013 3:35pm
@Keltzon

I agree with the item changes that you are leaning toward in your above post. You have to try Rod of Ages on Heimer it really helps his squishyness and early sustain.

I disagree that midlane Heimer should have Banner of Command and Aegis of the Legion. You say yourself that this build requires specific champions and role switching in order to work properly. Wouldn't it make more sense to just ask the support to pick up BoC and the bruiser, jungler, or support to pick up Aegis of the Legion? The aura's will work the same for your turrets with freeing up two item slots that can be used for APC items.
1
Keltzon | April 24, 2013 1:05pm
I spoke with Mowen about the issue, and it's getting resolved. I wanted to talk to an Administrator about it because I knew only an Administrator could do anything, which, by the way, is why a report button is there. Admins will take suspicions and actually look into them; trolls will simply tell you to stop "whining" and go home. I miss Beta. I feel stupid not finding that button earlier.

I like what you're saying about maxing rockets first; for a very long time I did the same thing. What I will end up trying is putting the turrets at 3 then maxing rockets, and see how that turns out. I wish his AP ratios were better to make me believe his poke could be "consistent," but they are not.

I will be removing Chalice soon and replacing it with Tear only. Tear of the Goddess has much better consistency in lane, and can later be made into an Archangel's Staff and further into the Seraph. Furthermore, I'm looking into making Abyssal Mask a staple, now that Chalice of Harmony and its MR has been removed. This again will give Heimer a bit more AP and still fit with the tanky philosophy.

Another important note: I have not really played with Rod of Ages on Heimer much. I don't know why I haven't tested this item a lot, but I'm going to start doing that. It again fulfills the tanky role and gives him more AP. Moar tezts, plz.

I don't mind long posts. ;)
1
lifebaka (151) | April 24, 2013 10:17am
Keltzon wrote:

Also, is there a way to see who voted on my guide?

No, there isn't.

Since you clearly weren't listening on the Support forum, I'll reiterate what others have already said here: Unless you can prove some sort of wrongdoing (which you can't), nothing can be done. Suspicions are meaningless.

To address your guide itself, more advice on how to handle Heimer's laning phase would be ideal, and you should really give suggestions on how to splitpush effectively with him, since that will be a strong tactic.

Build-wise, you really need more AP. Period. If you are expecting to zone enemies in fights, you need to do damage. Heimer doesn't have any other way to be threatening in fights. If your turrets don't do enough damage, people will just ignore or kill them. Switching out the GA for a Deathcap and the Banshee's for another AP item is going to help a lot.

I also note that most Heimer's tend to max rockets first, for consistent poke. While enemies can creep-block it, they can only do so by standing in the middle of their own creep wave, which will tend to open them up to jungler ganks. It also helps keep enemies off of Heimer, since you'll be able to deal fairly large damage to them any time they even attempt to jump you. That it doesn't prioritize champions is not a great reason to wait until 13 to max the skill, especially since its much easier to dodge nearly all of Heimer's turret damage in the current mobility-heavy meta.

I'd also suggest skipping both Tear and Chalice unless you actually plan on using their upgrades. There is absolutely no reason to buy those items and then sell them later. Its significantly more gold-efficient to actually upgrade them or not buy them at all. Tear especially, since you have to sit on it for so long to get the most out of it.

I do like the Banner and Aegis pickups, though. The additional team utility and pushing power are going to be a big help to making Heimer an actual threat for teamfights. I still think that Heimer's main purpose in teamfights, however, is going to be splitpushing instead of being in them.
1
Keltzon | April 23, 2013 9:52pm
Yes, I did not realize I could force comments. That is applied now. Also, is there a way to see who voted on my guide? I want to take a look at the histories of those accounts that downvoted me.

Hopefully the turret health will not be nerfed THAT hard, plus adding ammunition? Pfft. I don't like it at all. The rockets and grenade though...yeaaaaah buddy.

In my opinion, they need to get rid of the rockets and add another ability that helps the turrets. Just focusing Heimerdinger around his turrets would be peachy. You know, like Zyr-COUGHCOUGH-oh god, sorry. Almost said a bad word on here.
1
FulipYogow | April 23, 2013 7:18pm
First of all, you should force the commentaries, so people don't trollvote your well-done guide.

Second,
Quoted:
On another subject, who's dying for the new Heimer remake? xD


I'm really excited too! I loved some changes and disliked some others.

A friend of my sent this image 1-2 months ago and I was really happy! Imagine how OP and cool you would look throwing 3 waves with 10 missiles each?

More turrets means more farm and more protection. More farm and more protection means more gold for you and less gold for the enemy. Placing all the three turrets with the ultimate will be really useful if they decide to tower dive you. However, ammunition is kind of bad. I will miss the times when I got kills in the base when the enemy dared to walk near my turrets. Also, they lowered the turrets health TOO MUCH. If you have 800 AP, e.g, your turrets will have like something like 220 HP that is mediocre. I will miss the 3 seconds blind from the grenade, tough the slow will be really useful.

Let's see what RIOT is going to do with our Little Heimy. Currently, he's one of the bests if played right by the player.
1
Keltzon | April 22, 2013 6:14pm
Hmm...3 downvotes in a row with no comments. I'm suspicious. Could whoever downvoted please explain why? Is my guide not clean to look at? Is there something you severely disagree with? And here I was excited to hit second place... :(
1
Gott der 7 Meere (51) | April 19, 2013 4:11am
I couldn't agree more with your last words, playing Heimerdinger teaches many essential things and if you can play him to a decent amount the benefits are immense.
  • If you can hit your grenade, every other skillshot seems easy.
  • If you manage to position heimerdinger in teamfights, you will automatically zone and position yourself with any other champ.
  • If you can control lane pushes and farming with heimer without getting ganked - no one can gank you with any other champ.
  • ...
Heimer is difficult but I would still recommend everyone playing him.
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