Orianna mid is like Lee Sin in the jungle, or Caitlyn as ADC. Jack of all trades, master of none. If she gets ahead, she can stomp. If she falls behind, she still offers utility. Isn't weak in laning and as long as she has Command: Shockwave, she can be relevant in teamfights.
But is that really fun to play? And is it healthy? I mean, Riot always preaches about that all champions should have strengths and weaknesses, and as I see it Orianna has her utility as a strength but she has no particular weaknesses. How is that healthy or fun?
TheKut wrote:
But is that really fun to play? And is it healthy? I mean, Riot always preaches about that all champions should have strengths and weaknesses, and as I see it Orianna has her utility as a strength but she has no particular weaknesses. How is that healthy or fun?
It's not, welcome to mid lane.
TheKut wrote:
But is that really fun to play? And is it healthy? I mean, Riot always preaches about that all champions should have strengths and weaknesses, and as I see it Orianna has her utility as a strength but she has no particular weaknesses. How is that healthy or fun?
A consistent champion, who is not easily winded by the distinctions made by others, is not really all that toxic under the circumstances. The problem comes when their rewards are too easily available compared to others of the same class.
You could argue that Orianna is unhealthy because she has a consistent and effective power, because this describes a poor ratio of strength to weakness.
According to LoLking (www.lolking.net/charts?region=all&type=mid-matchup&range=monthly&map=sr&queue=1x1&league= diamond), she seems to struggle against anyone who isn't Yasuo.
I don't know where I can go from here. :/
If you want to help me, teach me.
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