Probably the hardest and funnest person I play top lane.This is a more In-Depth facts with more pictures and videos then usual, tell me what you think about it =D.
I really can't do this champion justice in explaining everything needed to be a good Draven here, so please bear with me as I try my best xD.


Champion Overview:

Welcome to the League of Draven!


Draven's a one man show, he goes top lane because he doesn't want to share the show with a support.



Draven is a ranged AD champion. Draven has good lane matchups as well as an amazing scaling into late game as an AD carry. His kit is very strong to counter many of the popular top laners, and does it all with style. Draven has hands down THE FUNNEST laning phase in the game =D. When you play Draven top lane and last hit with your Q, it feels like a completely different game.

Draven's early laning phase power, allowing me to easily pick up FB on a Teemo.

Skills Overview:


Wicked Blades- Draven's critical strikes deal 30 + (4 × level) bonus physical damage over 4 seconds. Spinning Axe also causes this effect even if it does not critically strike.
This passive is good for all points of the game. In lane this passive will do that extra damage you need to last hit a minion when you misjudge the amount as well as offering more damage on your Qs to enemies. Late game this passive is still very helpful, but you will be relying on it more from plain crits then your Q.

Q: Spinning Axe- Draven's next attack will deal an extra 45 / 55 / 65 / 75 / 85% of his attack damage as bonus damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
THIS MOVE IS SOOOOO FUNNNNNNN. This is a game to play while you CS. This skill costs a single mana cost to start up and as long as you are catching the axe, your mana will stay high. If you are running out of mana, that means you are spamming W too much or you are missing too many Qs. This skill makes your early lane damage really strong.
Notes about this skill:
-Where the Q lands is determined by an invisible cone in front of you as illustrated below. In lane I find the best way to use this knowledge is to throw your Q then turn around as it hits to be able to catch your Q backwards to avoid most enemy retaliation (The bleed will do even more harass, .


Your Q goes by a different landing range when you are standing still and is more of a cricle around you like below.

-Your Q does not bounce off towers, however the period the buff (Of having the Q stack/s) stays on you, meaning while attacking a tower you can easily reach 2 stacks of your Q without ever having to catch it.
-If you are in position to catch your Q (In the circle) and it is still in the air, throw and auto attk for extra damage, you are wasting time waiting for a Q as an AD carry.
-You should always try and keep 2 stacks of your Q up if there is a possible engage, when you have 2x Q stacks on and you have another one off CD ready, you can avoid having to worry about catching one if it goes to a bad positioning and just activate a new Q effect instead.
-In teamfights later in the game you should not be trying to catch your axe if it will put you out of position, a common mistake I see Draven's make is they forget they are an AD carry and go for there axes like they NEED to catch it to do damage, instead of just throwing autos. (The note above this tells you how you can try and avoid this problem.)
- When using this move while blinded (And probably against a target who can dodge/block it) the blade WILL still bounce off the target and apply your passive, you Auto attk damage will not go off though.


W: Blood Rush- Draven gains 40 / 45 / 50 / 55 / 60% increased Movement Speed for 1.5 seconds and 20 / 25 / 30 / 35 / 40% Attack Speed for 3 seconds. The Movement Speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
This skill (In my opinion) is one of the harder things to do when playing Draven. Being able to manage catching your Qs while renewing blood rush constantly will separate the good Draven's from the pros. With 2 Qs up you can keep this skill permanently on IF you are able to catch you axes and keep this skill up, all while auto attking for your damage as an AD carry.
Note: Remember this skill DOES give you attk speed as well as movespeed, a pro Draven will be able to be using auto attacks with the Attack Speed while catching axes.

E: Stand Aside- Draven throws his axes and deals 70 / 105 / 140 / 175 / 210 (+ .5 per bonus attack damage) physical damage by throwing his axes. Enemies hit are knocked aside and slowed by 20 / 25 / 30 / 35 / 40% for 2 seconds.
This skill amazing and is highly underrated. This skill is a nice CC, people do not realize that aiming it in different ways makes the enemies fly in different directions. The image below shows the path enemies take when they get hit by either of the blades, if they get hit in the center it is more of a knockup that will either bring them closer or further away from you.

Note: This skill can knock enemies with "Fly-Time" gap closers such as Irelia, Wukong, or Akali out of the air and not let them make it you, learning how to use this component of the skill is ESSENTIAL to being able to play draven against top lane Bruisers.

R: Whirling Death- Draven hurls two massive axes dealing 175 / 275 / 375 (+ 1.1 per bonus attack damage) physical damage to each unit struck. Deals 8% less damage per unit hit, down to a minimum of 40%. This resets when Whirling Death changes direction. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion, or upon reactivation, or upon reaching the boundaries of the map. 110/100/90 second cool-down and costs 120 mana at all levels.
This ultimate is useful for damage, stealing buffs, dragon, and baron, and securing kills globally. This skill is one of the hardest to aim and master in the game due to all the details you have to factor in for its use (I will say them in the notes). Below is a video showing a good use of his ultimate.


Notes on this skill:
-This skill has 2 parts, a going there and a coming back. The coming back can happen one of 3 ways: Hitting an enemy champion, reaching the end of the map, or being manually clicked off. When aiming this remember DO NOT hit any champions before you reach your intended target, if you end up hitting a full hp champion on the way to your target the ult will begin to return to you making little effect, this part of the ult is both a curse and a blessing (More often a curse), it can be helpful if you do not notice it hit and enemy or are trying to kite and enemy and do not have time to activate it a second time (Which is still not really worth the forced come back, but that just adds more skill requirements to this skill.
-This skill can essentially be used as a double hawkshot, if you use this skill, and it does not hit an enemy champion you can reangle it so that on the way back it can give sight of a key area.
-Make use of a missed ultimate, if you miss your ult and your enemy is in lane try and get between them and your coming back ultimate so that it can at least do some damage to them on the way back and offer some harass (WTF!!! NINJA ULT WHERE DID IT COME FROM)!
-Ward an enemies jungle buffs so that you can use this skill to steal them from the jungler, a Draven with good timing can EASILY deal enough damage with his ultimate to steal alway a jungler's buffs (Especially blue buff when he is trying to donate it to mid).
-You need to learn the timing of this ultimate. You need to have a feel of how long it will take to get to a location, and how much the locations of allies and enemies will have changed by the time it gets there.

Combos/Skillorder:


Skill Order:
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Combos:

Q (And all the mechanics with it)- W(use again whenever you catch a Q)- (E to peel off the enemy or slow them down)- R(to burst for damage/ want to kill enemy).

Matchups:

Easy

Cho'Gath (Bully him in lane all day long)
Darius (The Little brother is stronger then the older brother Hue.)
Fiddlesticks (You can burst him down so fast, save your stand aside for his drain)
Fizz (You can E him out of his dash)
Galio (Poke him out,note that he can sustain off your passive with his shield, when he looks like he is going to ult E
Garen (Kite all day long)
Hecarim (You have stronger early damage and can E him out of his charge, Still need to test if you can E him out of his ultimate)
Irelia (You have higher early damage, and can E her out of her dash. This lane quickly becomes hard if you do not abuse your early advantage)
Katarina (You have a better trade, and you can E to cancel her ultimate)
Nasus (Zone him from farm)
Nidalee (You do more damage pre 6 and your E and W can keep her away in cat form)
Olaf (Out range all day long)
Riven (You can poke her with range and E-W to escape. Once you get a Phage you gain a considerable advantage)
Rumble (Poke from a distance, E him when he tries to shield at you with his Q on)
Shen (Need to test if you can E his taunt off, You get free farm when he ports, and you have range to poke him down well when he is there)
Shyvana (You can kite her all day)
Singed (Destroy him early on, dont let him get in the game)
Skarner (Kite him all day)
Swain (Out range him and poke him out of lane)
Teemo (Even with his blind factored in you win trades.)
Udyr (Kite him all day)
Tryndamere (Avoid his shout, kite him, E him out of his spin)
Vladimir (beat him out earlier)
Volibear (E when he Qs at you, kite him all day)
Warwick (Poke him out of lane, you out damage his sustain. Care after lvl 6 if he gets a phage OR if you ever get low).
Wukong (E him out of his dash, avoid him after that).

Hard

Akali (You can hardcore beat her pre 6, if she is able to safely make it this lane is hell.)
Fiora You can't peel her off of you. NOTE: Your E has the ability to END HER ULTIMATE if you hit her right)
Jarvan IV (You have range advantage and can E him out of his flag-Q combo, BUT you have no escape from his ultimate aside from your flash, which is a longer CD then his ult)
Jax (He can dodge most of your damage, he scales well into late game, Still need to test if you can E him out of his Q.)
Kayle (Your best bet here is to play safe and wait until he uses her E to farm and then go in for some trade, if you confront her head on she will win)
Kennen (He has a longer range, and his burst damage is really high)
Lee Sin (Has mobility, His cripple wrecks you, you can knock him out of his Q at you AND you can knock him out of the air as he is flying to shield an ally, both still get the shield)
Malphite (To tanky, he receives ganks to well)
Nautilus (He can ignore you and farm, he does more damage then you in the early game, he can CC lock you in a fight or for a gank)
Pantheon (He wins in trade offs)
Poppy (Has alot of armor and will destroy you late game
Renekton (He can 1 shot you early game if he gets close enough)
Sion (AP sions combo hits yo to hard to fight)
Talon (Bursts you down hard)
Yorick (Poke and sustain all day long)



An ok game showing off Draven's abilities top lane.

Playing AS/VS:

As:
  • Keep up your Q as long as possible in lane, it helps with harass and last hitting.
  • Do not go after a Q that puts you in a bad position.
  • Use your E to knock enemies out of their dashes.
Vs:
  • Gank Draven with CC as he does not have good escapes vs 2 people.
  • Do not let Draven pick up his axes, it greatly lowers his combat power.
  • Always be ready to burst down buffs as Draven may try and steal them with his ultimate.

Big Item Choices::


Trinity Force- This item is really good on Draven as your W procs the sheen component for your Q throws, The slow allows you the mobility to easily kite enemies, and the movespeed helps you for catching axes.

Phantom Dancer- More AS, crit, and Ms.

Infinity Edge- Crit, Damage, AND CRIT DAMAGE INCREASE. NICE!

Bloodthirster- Sustain and Damage

Guardian Angel- Revive is helpful.

Last Whisper-Armor Pen for late game.

Gametypes:

SoloQ:

Draven is strong in SoloQ (after you make it through champion select), he has good lane matchups AND he scales into late game really hard.
Ranked 5s:

Draven (Like all other ranged carries top) allows your team to run a kill lane bot or an early game AD carry bot such as Urgot.

Pros and Cons:


Pros:

-2 AD carries on your team
-Fun to play
-Laning phase FLYS by.
-Nice Poke
-Has very good matchups
-Global Ultimate
-Enemies will think he is AD carry and try and counterpick.

Cons:

-Certain bruisers will get tankyness fast a make you lose your early kill potential.
-Draven is easy to gank.
-If your ultimate hits any target other then the intended on it will not serve is main use.

Conclusion:


This was my top facts Draven, I hope you enjoyed. Draven is on free week right now so you should all try him if you get a chance to go top lane, (You can also sub in as your teams AD carry if you have a Pulsefeeder Ezreal on your team). Draven is such an amazingly good champion that requires a lot of micro to play, he is very high skillcap and I do not think this facts will do justice to just how amazing he can be in the hands of someone who mastered him. As always summoners I hope you have a good day and good luck on the fields of justice!

SERIES UPDATE: My top facts series is more then halfway done and my guide is essentially ready except for all the videos and the rest of the top facts. Also the format of this Facts is going to be the kind of format in the guide for every champion.