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One way to win a game if your team is ahead

I don't recall exactly where I heard this, but I've used it and it works.

It works for any major objective such as Rift Herald, Dragon, or Baron, but we are specifically going to talk about Baron because high Silver/Low Gold teams often struggle with closing out games especially if the enemy team has decent wave clear and so you need Baron enhanced minions to help with sieging.

Push the enemy team out of the side of the jungle where the Baron resides. Then place a Control Ward in the Baron pit. One in the bush beside Red and one in the bush by Raptors and then sweep the area of enemy wards with an Oracle Lens.

It is now very dark for the enemy team on that side of the map. They either have to come and check on the baron or risk giving it away for free. If one or more enemy champions come to check, kill them and then you should have an uncontested Baron, especially if one of your picks was the enemy jungler.

And yeah, you need your team to understand what you want and help with w…

Jungling in Late Season 9

Working on collecting information on being a better jungler.

Information is interesting. As with many things timing and circumstance matter.

You might get stellar advice, but not be ready to implement it due to needing other pieces of the puzzle to resolve themselves first.

If you watch a masterful martial artist perform a technique on an opponent, what you get at first might be something along the lines of, well he blocked their punch and then clotheslined their opponent and they fell down.

But when you break it down your realize that very little force was actually used, so it wasn't a classic brute force clothesline like you might see in a bar room brawl.

And even after you've had it broken down for you so you know all the individual steps you still can't make it work.

So I had an earlier coach point out that some lanes naturally push faster than others and that is something you can take advantage of, potentially repeatedly if they will always push faster. This can let you set …

Future Proofing your Jungle Routes

One of the elements of choosing your jungle route is future proofing. Future proofing is basically the concept of accounting for what might happen in the future in a way that is most likely to maintain a gold, XP, and/or tempo lead (possibly all the above).

Tempo at it simplest is if it takes me 3 moves to get to a gank and it takes the enemy jungler 4 moves to get to the same gank, then I have the tempo advantage. Meaning I get to act first. (which could be good - leads to clean gank that earns you a kill or a summoner spell or it could be bad - puts you into a losing countergank situation). Hence why you need to decide if you win the 2v2 scenario when creating your jungle route.

But aren't you still ahead of the enemy jungler in the scenario I listed above?

Technically yes, but in the act of ganking you may have blown your Flash or put all of your abilities on cooldown or the enemy jungler may simply have a kit that counters what your kit does (say you are Shyvana vs a

Jungle Planning for Early Game Try 2

Adapted from a post I originally made on my all that is ranked thread.

This may all be a no brainer for higher level junglers, but for people that are just getting into jungle or have hit a wall at their current ELO this might be of help if you aren't already doing it.

The idea is to have a plan about how you are going to path in the early game to increase your likelihood of impacting the map early in a positive way and hence increase your chances of going into the Mid game with a lead.

If you are like me for the longest time you had no plan other than to clear your camps and maybe gank overextended lanes if they were near to where you ended your clear. And if there were no ganks available you would go back to farming.

But what if you could pretty much ensure your clear ended up at an almost certainly overextended lane? Sounds pretty good, right?

To be clear this is an early game plan and one which you may have to adapt if you get invaded or if your team calls for and conducts an…

What about Shyvana?




I'm probably never going to make an actual guide, because pain in the arse, I don't really want to maintain it, and silver scrub (so the amount I don't know about the game would fill volumes).

Anyway, I do like Shyvana but I dodn't like the AP playstyle which basically makes you a sniper that is ult reliant to be able to snipe. And since you need to autoattack to get your ult, except squishy AP champion, then you begin to see the problem.

I've been plinking around with

Be excellent to each other

If you are playing normals or are smurfing. Don't expect the people you are playing to play the game correctly or to even know how to pilot their champion that well. If you need for something to happen you need to direct it by communicating in a way that your teammates can understand. And if your teammate's execution ends up being bad that is an outcome that you should be prepared for.

I've just noticed of late with playing a lot of normal drafts and playing with inexperienced teammates that I will get annoyed when they mess something up. And I've had my moments where I've taken it out on them or had it taken out on me. But why would you take it on someone that is not as good as you? You are playing down, having an expectation for your teammates to play at your level is almost always going to lead to disappointment, if you let it.

Having your Bot lane get smashed multiple times is just a data point that tells you the game got harder to win. You can tilt over that or you can chan…

Chasing Kats

I don't remember where I picked this up and works best if you are ahead and sturdy enough*, but if you are having trouble keeping up with a dashy [family friendly blog] like Katarina, Ekko, or

A Tier list can you tell you what is strong but...

Saw Virkayu's, who is a jungler and content creator that I respect, jungle tier list.

I looked it over and thought - Good to know, but...

What strikes me about tier lists is that while they tell you what is currently strong they don't tell you why the champion is strong or what it is strong against.

Say Warwick is God Tier (Tier 1+) (Virkayu has him at Tier 2 in his list)

And you see that you are against something like Azir,

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