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Caitlyn Build Guide by Entos Box

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League of Legends Build Guide Author Entos Box

[6.9] Caitlyn: Tophats for Toplane - WIP

Entos Box Last updated on May 4, 2016
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[VS]

ADC (Standard)

Ability Sequence

2
4
5
7
9
Ability Key Q
3
14
15
17
18
Ability Key W
1
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Table of Contents
Guide Top

Masteries

18/12/0: Standard (versus tanks)
For masteries, I recommend the given 18/12/0 page, using Fervor of Battle. I prefer this page due to the 7% armor penetration (needed in the top lane, versus tanks), alongside the bonus damage of Fervor.

12/18/0: Poke (versus squishies)
Against a more squishy top-laner (not as tanky), the given 12/18/0 page using Precision and Thunderlord's Decree is nice; Precision gives some armor penetration, while Thunderlord's Decree helps immensely with poke.


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Spells

Teleport
Teleport is a standard top lane spell. Used to get to lane quicker, split-pushing, roaming and more. Recommended for Caitlyn to miss out on as little farm as possible (especially versus lane bullies), and to split-push late game.

Flash
A common recommended spell. Helpful for engaging, disengaging, chasing and kiting; recommended overall, always take.

Ghost
Helpful for chase and kite with the additional speed boost. Take only if you know you can out-sustain your opponent and/or win lane (else you will lack Teleport's utility) and want some extra kite and chase potential.

Heal
Similar usage to Ghost, gives a small speed boost alongside a heal to help with kiting and some chase. Again, take only if you can out-sustain or win lane, and want the kite and chase for plays.


Guide Top

Ranked Play

Avoid playing this in ranked, unless you're in a group of friends or people who are okay with it - or be prepared to be flamed. You could argue that Box Box did it, however ...