Master Yi Build Guide by bluejaypig

League of Legends Build Guide Author bluejaypig

[7.1] Master Yi CRIT Jungle Carry Build (Season 7)

bluejaypig Last updated on January 19, 2017
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


Natural Talent
Battering Blows
Piercing Thoughts

Offense: 18


Defense: 12

Runic Armor
Veteran's Scars
Legendary Guardian

Utility: 0

Threats to Master Yi with this build

Show all
Threat Champion Notes
Amumu Cannot 1v1 you no matter what stage of the game it is, free farm your jungle, easy 1v1s.
Maokai Free game too, he can't 1v1 you and can't outfarm you.
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Hello guys welcome to my guide on how to CARRY HARD with master Master Yi. I have played him for a very long time. And after countless games, I finally found a crit build that can help you climb out of lower elos.

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Interesting Facts

The Evolution Of Master Yi

Here's a montage I made about the history of Master Yi, if you want to know more about Master Yi's past then here it is.

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Champion Knowledge


Master Yi is one of(if not the best) the best late game scalers in the game,although; his early game is not as weak as most people think. The only problem with Master Yi is that fact that he is squishy and has ZERO cc. This makes him difficult to play from behind and also difficult to fit into any team comp because of his need for team initiation and farming. Master Yi requires really good decision making and game knowledge to know when and where to engage. Even though he has a linear kit, there's a lot of outplay potential with his Alpha Strike and Meditate. Because his sole purpose is to kill champions, there is no turning back once you start a fight. The build I have on this guide is in my opinion, the perfect balance between safety in the early game while preserving Master Yi's late game hyper carry potential for the sweet pentakills and hard carry plays.

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Greater Quintessence of Attack Speed
Just all around good for Master Yi, if you are unsure of your playstyle, just go with these.

Greater Quintessence of Attack Damage
I personally do not use these, but if you like to have more impact on squishier targets and deal more damage with Alpha Strike, then these quints might be better for you.

Greater Quintessence of Movement Speed
These are also really good on Master Yi because it multiplies the already insane starting movement speed of 355 even more, ON TOP OF the 2 Zeal items you get.


Greater Mark of Attack Speed
After Riot removed armor pen runes, these are probably the best you can get on Master Yi

Greater Mark of Attack Damage
The option is always there but Master Yi just scales so much better with attack speed, so I don't recommend it.

Greater Mark of Critical Chance
Put one in there ****WINK WINK****


Greater Glyph of Attack Speed
It's really good on Master Yi if you are willing to take the risk, I personally put 7 in my page.

Greater Glyph of Magic Resist
Take them if you're not confident, I personally put 2 in my page.

Greater Glyph of Cooldown Reduction
Pretty useless on Master Yi because of his resets, but it might help you clear in the jungle, I personally do not take these.


Greater Seal of Armor
I just take 9 of these and I highly recommend you take them because it helps you stay safe and healthy in the jungle.

Greater Seal of Health
These can be good too for late game, but I don't personally take them.

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Ferocity Tree


Take this because Master Yi scales better with attack speed.

Take this because you need as much damage as possible, first auto attack extra damage is good.

Take this for the sustain in the jungle and close 1v1s, 2 percent is actually a lot.

Take this because you're the one to kill people and because of highlander nerfs.

Self explanatory, you are only AD.

Gives you more damage, when warlords comes in you're dead already.

Cunning Tree


Extra damage when clearing the jungle is always good.

Extra buff timer is good on all junglers, especially for your red buff.

You don't need mana regeneration, so more damage is better especially in 1v1s.

It's so good especially because of your resets, this can decide whether you live or die.

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Ideally, you would want to get level 6 on Master Yi before ganking any lane. But if you see a lane that's pushed into your team's tower and the enemy laner has no mobility, thats the perfect time to gank even if you're not 6. You would usually want to go into the lane with red buff. Never Alpha Strike to them unless theres no way you'll reach them in time, always walk u to them activate Wuju Style and red smite and just auto attack move repeat. Wait until they burn their flash then Alpha Strike with them and usually it'll be enough to finish them off, especially with a good laner followup.

After 6

After level 6 it's easy peesy, just do the same thing except activate your ult as well. If you ever encounter a situation where you want to tower dive, tank the turret so you can switch it to your laner after you Alpha Strike. If you get a kill and you're tanking tower, auto the turret around 2 or 3 times and your Alpha Strike will come back up, then Alpha Strike the minion and you can survive. Your Meditate can also reduce tower damage so use that combined with Alpha Strike you will be a very good diver.

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Master Yi can easily solo drake at level 6 with the recurve bow and skirmisher's sabre without much risk, so if you are feeling confident the enemy jungler is not around, you can sneak an early inferno. Make sure to keep an eye on bot lane and ward out the enemy jungle just to make sure.


If you want to do a risky level 2 drake, i have a guide for how to do that:

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Early Game

Items and Power

Don't listen to other people saying Master Yi has a weak early game, it is not exactly true. For early game you would need to clear camps until you get enough money for skirmisher's saber. If you feel like you can stay in the jungle or gank for a while more feel free to do so and you can pick up boots and daggers as well. Master Yi's huge power spike comes after he finishes the bloodrazor enchantment, he can duel almost anyone in the game with just that one item and red smite.


When you duel someone, it is best to save Alpha Strike to dodge something like a nidalee pounce or lee sin q. Also if you press Meditate right after auto attack then auto attack again you will cancel the animation of the first auto. It is best to use this after your passive(double strike) because it is the smoothest.

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Mid Game

How to Play

If you are behind on Master Yi, it is best to just group with your team and fight if necessary.
Remember to never engage head on without some form of peel or initiation from your team. If you are ahead it is best to just split push and make 2 or 3 people come to you, you will have a very high chance of getting a multi kill while your team takes objective. This is when you hit your other big power spike of IE and Zeal item, you can delete squishies with 4 to 6 hits. Remember, objectives is always over kills so don't greed to hard for them and risk throwing.


Mid game Yi in some ways is actually better than late game Yi in my opinion. Because of the lack of too many tank items on tanks and defensive items on squishy carries, it makes it really easy for master Yi to delete them before they get a chance to retaliate. On the other hand, no one really has the ability to one shot Yi like a late game veigar or Viktor, which gives Yi the opportunity to reset his Alpha Strike in crucial team fights.

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Late Game


Almost always group up with your team and either wait for them to engage or your team to engage. If you see no point in grouping up because you gain nothing from it, then split push while keeping an eye on the map. When your team engages, Alpha Strike on to the squishiest target/priority target and kill them first to get your Highlander reset and Alpha Strike reset, switch to the next most important target and do the same , your Alpha Strike will hit everyone 4 times if you do this correctly and with the ability to crit they will all die. The only danger is if you get cced, thats where the mercurial comes into play. With your full build, you can literally 2 to 3 shot a squishy target with grants you even more highlander for chasing other people.

Ability Usage

Remember Master Yi's passive resets all of his ability's cooldowns by 75%, which means you can just spam Wuju Style in a fight and always keep track of your Alpha Strike cd so you can use it as soon as it comes up. Meditate is basically an Alistar ultimate with a heal late game, so if the enemy team blew their cc and you are low, it might just save your life.

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Team Work

Please Listen

Master Yi works really well with people with shields and revives. So people like Zilean, Lulu, and Karma are really OP with him. He also works really well with tanky initiation champions like Malphite, Sejuani, and Sion. Always wait for someone to engage first before ulting into a fight, I CANNOT STRESS THIS ENOUGH.

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The reason why i do not tell you to skip bloodrazor is because it gives you a lot of early game power. If you went chilling smite straight into ie plus zeal rush, you will have no damage, be squishy, and potentially lose the game before that. The bloodrazor is more of a crutch to help you transition into late game. You can choose to sell your bloodrazor for 100 percent crit very late into the game or a defensive item if you really need it.

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Youtube Videos

My Yi Montages

Here are some recent gameplay footages I recorded to show you guys. There are more videos of Master Yi on my channel, so if you guys want to see more simply head there.

->My Channel<-