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Recommended Items
Runes: STANDARD PAGE (READ NOTES)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Pantheon
Yasuo is really weak against point and click displacement and (W) Wind Wall has a long cd at all levels, blind picking yasuo can be dangerous against these matchups.
Malphite
You can ult from any friendly displacement ability used on an enemy champion, wider and longer displacements is goint to be more successful synergies.
Malphite
You can ult from any friendly displacement ability used on an enemy champion, wider and longer displacements is goint to be more successful synergies.
Champion Build Guide
When completely stacked 10% of your damage will turn into true damage and heal you for the same amount.
Triumph : Takedowns restore your health and give a little bonus gold. It'll save you on really close times.
Legend: Alacrity : This choice is for the attack speed needed for capping Q and yasuo relies on it to do damage as a fighter.
Coup de Grace: When a target is at low health, you deal more damage at it. Great rune at all, + more damage, nothing special.
Taste of Blood: Sustain in lane phase and when trading.
Ravenous Hunter: Earn a stack the first time you get a takedown on each enemy champion. Amazing heal when fully stacked.
SUMMONERS SPELLS
FlashAlways take it as Yasuo. You don't have good ways to escape from ganks and you can use it to make some *combos* as well (Secret uniques combo chapter).TeleportI prefer going with TP instead of ignite when at top.It gives you pressure in map to rotate mid or gank other lane, since yasuo can push waves pretty fast with Statikk. IgniteLane kill pressure is more important in midlane, where you are looking for some blood >:3. Since the nerf on Teleport CD changing to 360s (a.k.a 6 minutes) is really unusual to do not go w/ Ignite in mid. |
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Way of the wanderer (Passive): The passive has 2 parts. 1° - It gets charges by moving around or when Last Breath is casted. When it reach 100 you gain a shield when attacked. 2° - Yasuo doubles his Critical strike chance total critical strike chance from all other sources, but his Critical strike damage icon critical strikes deal only 80% (pretty worthy uh). |
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WIND WALL (W): ''Face the wind!'', Yasuo creates a wind that blocks enemy projectiles but keep in mind that are some exceptions to this, an example is Lux R, Tower shots... |
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SWEEPING BLADE (E): Yasuo dashes a fixed distance toward a target enemy, dealing magic damage, can't dash to the same target during some seconds, great ability to chase, joke, dash through walls and be able to make EQ and other tricks. (i'll cover that in combo section) |
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LAST BREATH (E): ! |
Berserker's Greaves > ATTACK SPEED This is a great early power spike for yasuo since he need to get closer to do damage, giving you attack speed and movement speed. Mercury's Treads > TENACITY There are games when you are being caught out by CC or if you're getting destroyed by ability power damage. Grab these boots instead of Berserker's Greaves for the tenacity and magic resist. |
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Static energy We want this item for the critical chance (It doubles with yasuo's passive), attack speed (to cap Q's cooldown) and for movement speed it provides, so that we deal extreme damage with our AA and abilities. |
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Into the Edge It'll maximize your critical chance (100%), that's it, now you deal tons of damage. |
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Second chance This item will provide Yasuo a longer teamfight if the team maintain alive and maybe turn the match around by winning a late game team fight. Giving +40 AD & Armor, it's good way to avoid getting knock out of the TF really quick. |
Lane phase for Yasuo is the most complicated time because he loses for many matchups early on, so in order to have a good advantage, you need to understand the details in lane.
In the top and middle lane, you hit level 2 after the first 7 minions have been killed. This is the first minion wave followed by 1 of the melee minions on the second wave. If you kill one of the ranged minions first, you will not hit level 2. Whenever you hit a level advantage over the enemy, you should be prepared to engage on them or at least, put yourself in a way to deny farm. Hitting level 2 and level 3 first can also allow you to deny the enemy the level up for some time in some cases.
Zoning in lane
Zoning is where you stand an offensive position in the lane where you could potentially poke or fight the enemy.
Split pushing
Split pushing is a great tool to use when attempting to take towers or spreed the enemy team while your team is doing something else. The lanes that are usually pushed in this are Bot lane and Top lane. This is because they are the side lanes and they are longer in comparison to the Mid lane.
[IN PROGRESS]
[IN PROGRESS]
i'm adding new stuff everyday.if have any question, adjustment,something wrong or want talk to me leave a comment i'll try to answer asap, making a decent guide takes a nice effort i would appreciate an up vote if you liked it.
About BlankX
(me :o)Not too much to say about me, I've been playing League for some dawn good years,since the end of season 2, i'm far from be the best but i know something right about this game. I always wanted make a guide and i decided make this as the first one because i enjoy playing w/ him alot buuttt it is really laborious to make it and my mother language isn't English making it even harder. Reached to Platinum 1 last season but i couldn't make to diamond due to some tasks,hope you like this initial guide made by me ༼ ͡° ͜ʖ ͡° ༽ ( Got Diamond finally !!!)
(PT-BR Ahead -> se quiser me add no lol meu nick é BlankX)
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