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Garen Build Guide by Rterhe

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rterhe

A Guide to Garening

Rterhe Last updated on August 16, 2012
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Ability Sequence

2
8
10
12
13
Ability Key Q
4
14
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 0


Table of Contents
Guide Top

Introduction

DEMACI- just kidding. Welcome to a little guide to Garening. What I've aimed to do with this guide is compile a helpful list of tools based on the guides that I've read (props to Palthios and Shaxys), my experiences, and Garen's recent changes. The basic idea for the build I've prepared is a tanky DPS.

Tanky dps Garen seems to be the most useful as far as team fights go. Tank Garen is unkillable...but no one focuses him anyway so it doesnt matter. Glass cannon Garen can stomp anything in a 1v1, but in a teamfight he is obliterated.

So without further adieu, a Guide to Garening


Guide Top

Pros / Cons

Since Garen is such a simply champ (spin to win right?) this poses both good and bad tidings.
Pros
+Strong early game harass
+Great escape capability with Q (and with the recent changes, no resilience required :O)
+Very strong silence
+Naturally tanky with DEMACIA er I mean Courage active and especially passive
+A turret diving pro
+Great lane sustain with his passive

Cons
-Late game teamfights tend to be less than spectacular
-If you don't get out of a sticky situation with your Q, you're pretty much screwed
-Ranged champs will have the upper hand if you cant get a slow on them right away


Guide Top

Runes

Greater Mark of Desolation x9
Greater Glyph of Warding x9
Greater Seal of Resilience x9
Greater Quintessence of Desolation x3

This is the basic setup for any sort of melee ad carry. To put it simply, it gives you great survivability and enables you to deal some great damage too. This is what I prefer and recommend but I have seen people build a bit tankier with health quints and the like.


Guide Top

N/A

will add the rest later