Kennen Build Guide by Temzilla
Champion Build: Kennen
| Health | 2685 |
| Health Regen | 16.35 |
| Energy | 0 |
| Energy Regen |
| Armor | 94.19 |
| Magic Resist | 54.3 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 405 |
| Gold Bonus | 0 |
| Attack Damage | 402.45 |
| Attack Speed | 71.084 |
| Crit Chance | 55%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 22% |
| Spell Vamp | 0 |
| Armor Penetration | 46.52 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello!
This is my AD Kennen Build/Guide, this guide will help you understand several things!
- Why should I play AD Kennen?
- How do I build AD Kennen?
- When should I play AD Kennen?
- What is my job as AD Kennen?
I will be looking at some lane matchups as well as lane partners as well.
Note: This is NOT an AP Kennen guide, AP Kennen is very strong, but this is a guide to playing Kennen as an AD champion.
Why: Why would I pick AD Kennen?
Several things come to mind immediately:
Pros:
- Kennen has a standard AD carry auto attack range (550)
- Kennen's
Lightning Rush gives him 50 armor and magic resist, and a large amount of movement speed, this makes initiation and escape possible. - Kennen has one of the highest potential right click damage in the game.
- Kennen's base defensive stats are above the average ranged AD carry'
- Kennen has a good laning phase, with access to almost on demand stuns if you land a shuriken, or can run in with E.
- Kennen's attacks have very high base damage, and low cooldowns.
- Better early game than most AD carries, and a comparable late game.
Why shouldn't you play AD Kennen?
Cons:
- It isn't AP Kennen, AP Kennen is very strong.
Seriously, Every bad thing about AD kennen can be wrapped up with that.
Runes
| Runes | |||||||||||||||
Greater Quintessence of Attack Damage 3 |
Greater Mark of Armor Penetration 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
||||||||||||
Seals:I use
Glyphs:I use
Quintessences: I use
The goal of these runes is to optimize my early game laning phase, while still holding on to the late game damage.
Masteries
Items: How should I build AD Kennen?
I start with
Boots of Speed and 3
Health Potions.
Boots are really good because of potential ganks and because of the health regen that pots offer.
I start to build towards my
Infinity Edge, getting
B. F. Sword first if possible first, then getting a vamp scepter so I can sustain myself in lane reasonably well.
I build Infinity Edge first because it has a large amount of AD, and is the best DPS item in game for Kennen as a first item.
I then build my
Phantom Dancer because of it's high synergy with
Infinity Edge.
After Phantom Dancer is done, I build my
Last Whisper, this is where you'll see the bulk of your damage start to appear.
The Bloodthirster rounds out our damage with some nice lifesteal.
Defensive Items:
Frozen Mallet: Kennen gets a lot of armor/mr from lightning rush, and has good base resists, so this is a really strong item on kennen. He also has a long attack range, so
Quicksilver Sash: Strong item if mages are giving you trouble, or if you need a cleanse.
Guardian Angel: Great if you're being instantly destroyed in fights, and a Frozen Mallet or a QSS won't really help.
Overall, this is a fairly standard AD carry build, optimized for both Early and late game damage.
BUT TEMZILLA, WHY NOT 5 PHANTOM DANCERS FOR W???
Well, let's compare IE and PD shall we?
Infinity Edge with PD+Pickaxe are theory crafted with this rune set here at level 12.
Infinity edge is HUGE spike damage, with an extra 64 damage on your W, you deal 311 dps with IE+Berserkers.
Phantom Dancer + Pickaxe is to build into IE, You deal 44 less damage with W, your crits don't hit nearly as hard, and you deal 272 dps, roughly 14% less damage, not counting your W.
Infinity Edge+PD+Vamp Scepter(8045g) with PD+Wriggles+Pickaxe+B. F. Sword(7990g) are theory crafted with this rune set here at level 18
IE+PD deals 665 dps, has 205 ad for W proc, and heals you for 400 hp over 5 seconds in lifesteal.
In comparison, the Wriggles/PD/IE peices build deals 500 dps, has 218 ad for W, and heals you for 375 health in 5 seconds in lifesteal.
You are sacrificing 33% dps, for a few more stuns, if they just sit there and let you auto attack them, and you still won't do as much damage, or heal as much.
Infinity Edge is simply superior to Wriggles/PD.
Skill Sequence
I level up my abilities in order R>W>E>Q for several reasons.
This lets you catch out of position players very quickly, and if you hit someone with it, you are almost guaranteed a stun.
The cooldown and damage get better as you level it, so i level this up second.
Keep in mind, this ability can only strike the same target every 1/.8/.66 seconds, double that which is stated in the tooltip.
Overall, I feel Kennen's kit is well suited to an AD Carry.
Summoner Spells
Flash: We use flash because Kennen has no real escape other than
Lightning Rush, if he doesn't have that, flash is necessary.
Also, you can't run through walls.
Heal: I like to run heal on my AD carries, because Exhaust and Ignite have short ranges, and Heal is more effective when you use it on yourself as apposed to a support bringing heal.
Early: What am I supposed to do with this furball?
When your game loads up, type /all glhf!, buy a
Doran's Blade, or
Boots of Speed, press ctrl+W, and walk wherever your team needs you, be that leashing buffs, or getting your small golems (blue side).
Once you are in lane, last hit with auto attacks, and then once you have your passive from
Electrical Surge charged, try to look for an oppurtunity to hit your enemy with an auto attack, and then press W to activate the extra W damage.
Once you have
Thundering Shuriken, do the same thing, but try to hit your enemy with a shuriken, if it works, they will be stunned when you do your double W combo, and you will be able to get in a lot of free harass.
Once you have
Slicing Maelstrom, you can either attempt a kill, or just use your ultimate defensively when junglers come to gank you.
You are very dangerous when taking dragon, and attempting objectives because of your long range, and high mobility, use this to your advantage if possible.
Late: Okay, now what?
You've made it to late game! (I hope... XD)
Keep one thing in mind, While in
Lightning Rush form, Kennen can't auto attacks, however he can use all his spells.
Use Shurikens to poke, trying to land Q+WW stuns, and getting in a lot of free damage.
Don't be afraid to use
Lightning Rush to run away, also don't be afraid to use
Lightning Rush to run in.
You want to play Kennen like a standard AD carry in terms of positioning, never be afraid to kite.
When: Picking AD Kennen
I would pick AD Kennen if i saw the enemy bottom lane is no sustain (I.E. Janna + Ashe), or you want a little bit of CC on your AD carry.
If the enemy team has a low amount of blink gap closers, and doesn't have ground slows (Singed/Trundle etc.) he is a pretty good choice.
You don't own Vayne, Graves, or Caitlyn? No problem!
A short list of match ups and lane partners.
People Kennen lanes well against.
Ashe: Kennen is just a better version of Ashe.
Ezreal: Dodge his stuff, and he can't do anything against you.
Sivir: Her boomerang blade is avoidable, and her damage isn't anywhere near yours.
Miss Fortune: If she trys to trade with you, she will run out of mana.
Vayne: Your Escape is better, your CC is better, your damage is comparable, and your ultimate will still hit her in stealth.
Kog'Maw: In lane, Kog'Maw has to spend mana to match your range, and you should be able to out trade him as long as you can get a Q on him and land stuns. You can E away from his slow.
People Kennen doesn't lane well against.
Draven: Dray Dray real strong, his Q will out burst you by a lot.
Corki: His Gatling Gun is very strong, and his
Valkyrie allows him to escape from a lot of kills, you will want to farm passively against him, or trade with him and try to get him to engage on you so you can punish.
Tristana: She is good early game against you, you'll have to really abuse her mid game in order to beat her.
Sona and
Soraka can both protect their carries very effectively.
Graves: Really tanky because of true grit, but you can passive farm against him and be better late.
Caitlyn isn't a loss for kennen, but Cait's job is easier.
Let me know if I left anyone out! :D
Good Partners.
Lulu: Lulu brings damage, cc, and ap to a kennen lane, you gonna have a good time.
Janna: I recommend a Attack Speed Quint/Red page if you're laning with janna, but her shield is really strong on kennen.
Soraka: Can really punish casters like graves and blitz with silence, and can be fairly aggressive. She is a good lane for passively farming because she can anti-agress.
Leona: Q's or W's the wave of minions, you E+W and they all die with sunlight procs haha.
Blitzcrank: CC is awesome in a lane with kennen, he can do tons of damage to stationary targets.
Alistar: ^^^
Taric: see
Blitzcrank. Also, the manliest lane ever.
Bad Partners.
Sona: mediocre lane presence, puts herself in danger , really good kill pressure at 6 though.- Anyone that doesn't have a lot of lane presence, and isn't "dangerous".
- Kennen doesn't have any "really bad" lane partners, he's a very flexible ad carry.
Testimonials
arikjuhh sent me this picture of his great 20-5-13 win!
Blawkyy sends two amazing games!

xSum sends in this 22-3-6 game with a triple kill!


Warf1ck sends in this great 9-1-7 game!

Summary
I feel that AD Kennen is very strong in the current meta game, he is very good in lane against a wide variety of champions, he scales very well into the late game, and he has a strong kit even if his team/he is behind.
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