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Yasuo Build Guide by Polobear

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League of Legends Build Guide Author Polobear

AD/Tank Hybrid Yasuo Toplane.

Polobear Last updated on July 3, 2016
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Get first (CHOOSE ONE)

100% Crit (snowball)

If not snowballing, get after 100% crit

If you want sustain.

If you want more tankiness

Ability Sequence

1
8
10
12
13
Ability Key Q
3
14
15
17
18
Ability Key W
2
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 0

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
5/
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
5/
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Yasuo with this build

Threat
Low
High
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Threat Champion Notes
3
Akali Shut her down early game. Go aggressive. If you don't and let her reach 6 without any deaths you will die.
3
Nautilus Not that hard but beware of his shield, if maxed it gives about 300 hitpoints,
Guide Top

Introduction.

Hello everyone, I'm Polobear. Welcome to my Yasuo toplane guide. This is a AD/Tank hybrid build. Just a heads up, this is purely a build for if you're either snowballing, or you're even against your lane opponent.


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Runes

Now, as you can see I take 10% crit in the rune pages, I do this so you have the early edge, farming might be a bit harder but it is easy to get used to. The 10% crit in the runes translates into 20%. I take health per level for the lategame. Health in the late can always help. Flat MR because in toplane there's always a chance either an AP jungler is going to gank. Or you're playing against someone with Bami Cinder/Sunfire Cape.


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Masteries

The Grasp of the Undying is purely for melee champs. Do NOT take it if you're against a Teemo or any other ranged champ. In that case take Warlords bloodlust and Dangerous game, oppressor, ETC.


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Items

You first start off with Phantom Dancer because 1. It's cheaper, and 2, it gives more Attack Speed. HOWEVER, if you do not have any wave clear in mid, take Statikk Shiv, Shiv is always for wave clear, which is mainly the reason why people take Statikk Shiv in midlane.


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Skill Sequence

Now, a lot of people ask this on Yasuo, do you max Q, or do you max E. My answer is this. Upgrading Q gives nothing else but 20 extra damage. Maxing E however, gives 20 more damage, more mobility and less cool down. If you upgrade Q it doesn't decrease cool down, it only decreases with attack speed. Also, maxing Q isn't nearly as good as with 100% crit, but by the time you're lvl 13 you've probably just gotten Infinity Edge.