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Miss Fortune Build Guide by DoomGlad

AD Carry ADC Miss Fortune

AD Carry ADC Miss Fortune

Updated on July 13, 2013
5.2
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League of Legends Build Guide Author DoomGlad Build Guide By DoomGlad 4 5 23,752 Views 17 Comments
4 5 23,752 Views 17 Comments League of Legends Build Guide Author DoomGlad Miss Fortune Build Guide By DoomGlad Updated on July 13, 2013
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1
king boo311 (21) | July 10, 2013 11:54pm
Your pros and cons are almost copied from Jhoijhoi's Miss Fortune guide. Try playing with the wording and make it your own. I like how you put in pictures for Double Up though. Needs more content for gameplay. If you'd like I can PM you some of my codings for any section you wish and I can try to give more information.
1
Gale Breeze (3) | July 10, 2013 5:53pm
I think you could i had more information on ability use for all spells not just the double up. Could use more work :) I liked the simplicity of it all though.
1
DoomGlad (21) | July 10, 2013 12:52pm
I agree with the problem as Miss Fortune has no escape tool like Rocket Jump. My point is, most defensive items depend on the enemy team. If there is lot's of magic damage a Warmog's Armor or Mercurial Scimitar. Lots of AD then a Randuin's Omen. The possibilities are endless. Do you suggest to replace Infinity Edge for a part that say's something like ''Defensive Items (Choose one). Please let me know as I will do any changes to my guide to make it more helpful to others that are willing to play the champion Miss Fortune.
1
Laggermeister (242) | July 10, 2013 9:50am
The issue is not whether BC is good or not, but the fact that you have no defensive item on a champion whose ultimate can be CC-screwed by anything which isn't a slow or snare.
1
DoomGlad (21) | July 10, 2013 9:11am
Thank you Laggermeister for pointing out my incorrect grammar. I have fixed the issue. About your BT then LW comment, I can see your logic, but I do think that The Brutalizer synergies very will with Miss Fortune's Bullet Time. The extra armor penetration shreds armor and against the squishy members of the enemy team it almost deals true damage. If more people agree with your logic, I can change this. On to OTGBionicarm's comment, I agree partly with your comment as Black Cleaver armor penetration is most useful later when the tanks have acquired a lot of armor. I will immediately change the item order. Thank you for your comments.
1
sirell (400) | July 10, 2013 9:10am
^ lol
1
Laggermeister (242) | July 10, 2013 8:10am
Quoted:
When you have the mastery, Summoner's Insight , the cool down will reduced by 15 seconds down to a 285 seconds cool down which can be the difference between your death and your escape.


Oh look wrong grammar -1
1
bcican (7) | July 10, 2013 8:03am
^lol
1
Bligen97 (31) | July 10, 2013 7:47am

Odd, i thought you'd say "wrong masteries" on this one.


Next will be wrong masteries if i got his system down correctly :)
1
-NA- Veng Lmfao (169) | July 10, 2013 5:46am

Odd, i thought you'd say "wrong masteries" on this one.


or runes.
1
koksei (163) | July 10, 2013 5:05am

I think Sirell means the bug with MF's ult that would put max stacks of cleaver on targets after being hit once. Was pretty OP.

was the secret behind my mf support.
Rip in peaces.
1
DisturbedFox (62) | July 10, 2013 4:56am
o that one, yeah
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