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Teemo Build Guide by Cottard

ADC adc on hit taimo build

ADC adc on hit taimo build

Updated on November 17, 2021
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League of Legends Build Guide Author Cottard Build Guide By Cottard 9 0 13,138 Views 1 Comments
9 0 13,138 Views 1 Comments League of Legends Build Guide Author Cottard Teemo Build Guide By Cottard Updated on November 17, 2021
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Runes: standards runes

1 2
Precision
Press the Attack
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
heal
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

Ability Order the only way to max your abilities

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

adc on hit taimo build

By Cottard
how to play
how do you play adc teemo:
you have surprising damage in early if you have an ingage support you could maybe score an early kill level 2

you need peel and really like enchanters and engage supports

you lack range you don't like facing long ranged adc and also there is ezreal who poke you down and ignores your blind i personally insta ban ezreal every game when i play teemo adc

you really don't like poke mage sup but its not impossible to face exepted zyra who absolutly destroys you

play passive/aggressive wait for oportunity to engage if you get a lead you most likely win the lane even against poke mages exepted zyra and if the lane is warded you can most likely escape most ganks safely with your high move speed and your support

rush boots>nash/wits>kraken>rageblade

keep enought mana on you at all time to be at least able to use 1 blind 1 w and 1 shroom.
place mushroom if you think you are safe or if you have enought mana to do so or a blue buff

you really need a support duo (in vocal) since almost every randome supports in the game aren't gona trust your damage or even don't know your damage or engage timing or threats
items explaination
since notes are tiny and sucks ill explain why i build certain items:

ANTI TANKS ITEMS:
you most likely want to build only one of them but you could build 2 of them at the same time if there is a lot of both mr stacked tank and armor stacked tank in the ennemie team but most of the time 1 of them is good enought

void staff: against mr build this when there is a lot of mr or if your the only ap dealer in the team if you build that you're damages chifts from 40% ap 40%ad 10% true to 60%ap 25%ad 5% true

dominics: against armor heavy comp it make your build do 40% ap 40% ad 10% true so its a really good choice if you want mixed damages it also give you crit chance which make your rageblade have more on hit damages


botrk: same as dominics but it gives you more life steal and make your build 25%ap 65%ad and 10% true so go for it if your team lacks ad damages

DEFENSIVE ITEMS:



defensive boots: they are ok only if you are hard loosing lane or if an ennemie is really fed i don't recomend skipping berserker its very situational



wits and zhonya: if you need armor or mr but you can also build zonyah if you feels you are gona be runned down by a lot of assasin this game


bloodthirster: a substitute for botrk it is almost the same damages against squishies but bloodthirster give you an additional safety shield which makes it better when the ennemies have no tanks


rapid firecannon: if you lack range in lane it could save your life and even help you in late game if you have difficulties entering fights builds it first item if you know you can't farm or 5th item after rageblade even if its REALLY situational


runaan's: if you need to push really fast or feel like you can safely stand into aa range of the ennemies in team fights (which is only possible with a braum or taric sup or if you are so fed the game is already over)

ANTI HEAL ITEM:


morellonomicon: this one is really self explainatory but if you have doubt on wether its always better to buy morello over ad anti heal item: yes it is always better to go for morello since it activate on your shrooms which can mean you can save a fight from very far away and even after death even if your shrooms does no damages and becose it reset with each poison e proc which means that if you aa anyone they are gona be affected by anti heal for minimum 7.5 sec
maths
maths:so with your first item being nash kraken and rageblade with only 3 item you would do: (91+37+80*2)+89+(91+37+80*2)=665 on hit damage every 3 aa

but at 6 items (let's say we had a dominics and a morello) you would do:(115+53+120*2)+103+(115+53+120*2)=919 on hit damage every 3 aa

and without even counting your basic aa damage, pta proc,coup de grace and poison (who would be enhanced by pta and coup de grace by 19% wich would make it do 233.24 instead of 196 damage) so: (115+53+120*2)+103+(115+53+120*2)+3*182+139+233.24=1837.24 for only 3 aa with 2.38 attack speed and 2.5 with invis passive so close to 1837.24 post damage mitigation (with 242 true damages) in less then 1.5sec
my ranked experience
if you want to know my results in ranked here it is (8looses for 16wins in gold 1):
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League of Legends Build Guide Author Cottard
Cottard Teemo Guide
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adc on hit taimo build

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